Skip to content
Home
Plugins
Official Plugins
Core Plugins
MythicMobs
Core Plugin -The ultimate mobs and skills system
ModelEngine 4
Custom models and animations without client mods.
MoLang Add-on
MythicAchievements
Custom advancements and quest-like progression
MythicArmors
Real 3D Armor
MythicCosmetics
Modern and powerful cosmetics for players
MythicCrucible (Items)
Custom items, blocks, furniture, and more.
MythicDungeons
Instanced, scripted dungeon experiences.
MythicEnchantments
Create and customize unique enchantments.
MythicHUD
Create immersive interfaces and HUD elements.
MythicRPG (spells & classes)
Spells, classes, combat, and character systems.
Asset Store
Resources
Browse resources
Latest reviews
New resources
Search resources
Utilities
Official Utilities
Model Viewer
Inspect Blockbench models directly in your browser.
Plugin Converter
Easily migrate from other similar plugins.
Discord
Switch to light mode
Menu
×
Home
Plugins
Asset Store
Resources
Model Viewer
Plugin Converter
Discord
Browse docs
Wikis
/
ModelEngine 4
/
Mechanics
Reference
Mechanics
Actions that skills can execute.
·
58 entries
Mechanic
AnimateModel
Programmatically animates a model's bone, without relying on animations
Mechanic
Billboard
Set the billboard mode of a bone
Mechanic
BindHitbox
Summon and bind a MythicMobs mob to a sub-hitbox
Mechanic
BodyRotation
Configure the body rotation of this entity
Mechanic
Brightness
Set brightness of a bone
Mechanic
ChangeParent
Change the parent bone of a bone
Mechanic
ChangePart
Change the model of a bone to another bone from a different model
Mechanic
CullConfig
Configures the culling option
Mechanic
CycleParts
Cycle the model of a bone to multiple different bones at an interval
Mechanic
DefaultState
Configure the default animation of a model
Mechanic
DismountAllModel
Dismount all entities on the selected mount bones
Mechanic
DismountModel
Dismount an entity from a selection of mount bones
Mechanic
Enchant
Enchant a bone
Mechanic
Glow
Glow a bone
Mechanic
HitboxConfig
Configure the damage pass-through rate of a sub-hitbox
Mechanic
Jump
Cause the entity to jump
Mechanic
Leash
Connect the target to a leash bone
Mechanic
LeashSelf
Connect a leash bone to another leash bone
Mechanic
LinkItemBone
Link an entity equipment slot to an item bone
Mechanic
LockModel
Lock or unlock entity rotation
Mechanic
LockModelHead
Lock the pitch or yaw of a model
Mechanic
Model
Add or remove model from this entity
Mechanic
ModelDisguise
Disguise the targeted player with a model
Mechanic
ModelPlayerSkin
Apply the skin of the targeted player to the selected player limb bones
Mechanic
ModelUndisguise
Undisguise a model from the targeted player
Mechanic
ModifyState
Modify attributes of an animation
Mechanic
MountModel
Mount an entity to a selection of mount bones
Mechanic
Move
Cause the entity to move. Step heights are accounted
Mechanic
NoFall
Reset the fall distance of the entity. Useful for canceling fall damage
Mechanic
PairModel
Force entity to be seen or hidden from the targeted players
Mechanic
PartVisibility
Toggle the bone model visibility without removing the bone
Mechanic
Petrify
Spawn real entities that represents the model and kill the entity
Mechanic
RemapModel
Remap a model using bones from another model
Mechanic
RenderInit
Shows a model to the players, if initrender was used
Mechanic
RootMotion
Sets the root options motion for the model
Mechanic
Scale
Set the render or hitbox scale of a model
Mechanic
Segment
Configure the segment bones
Mechanic
SetItemModel
Set the item on an item bone
Mechanic
SetModelTag
Set the text on a name tag bone
Mechanic
SetModelTagVisible
Configure the visibility of a name tag bone
Mechanic
State
Play or stop an animation
Mechanic
StateToggle
Toggle an animation between playing and not playing on a model
Mechanic
SubModel
Forcefully create new bones or remove old ones on a model
Mechanic
SwapEntity
Swap the owner of a model
Mechanic
SyncYaw
Sync the yaw of the entity. Fixer mechanic when local movement travels at wrong direction
Mechanic
Tint
Color a bone
Mechanic
VFX
Assign or remove a VFX on an entity or a projectile
Mechanic
VFXBrightness
Set the block and sky light of the VFX
Mechanic
VFXChangeModel
Change the model of the VFX
Mechanic
VFXEnchant
Enchant the VFX
Mechanic
VFXPos
Position the VFX
Mechanic
VFXPosReset
Reset the position the VFX
Mechanic
VFXRot
Rotate the VFX
Mechanic
VFXRotReset
Reset the rotation of VFX
Mechanic
VFXScale
Scale the VFX
Mechanic
VFXScaleReset
Reset the scale the VFX
Mechanic
VFXSetVis
Set the visibility of the VFX
Mechanic
VFXTint
Color the VFX