Enchant

< Back to mechanic page

Description

Enchant the entire model or a specific bone.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
partid p, pid, part Targeted rendering bone.
If not set, enchant the entire model.
String
enchant en Is enchanted Boolean true
exactmatch em, exact, match Should the part match the partid completely Boolean true
child c Whether the child bones should be affected Boolean false

Examples

This will cause the mob's eyes to glow when attacking then switch back to normal 20 ticks later.

  Skills:
  - model{m=TestModel} @self ~onSpawn
  - enchant{m=TestModel;p=eyes;en=true} @self ~onAttack
  - enchant{m=TestModel;p=eyes;en=false;delay=20} @self ~onAttack
Updated Aug 19, 2026