Body Rotation

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Description

Configure the body rotation of the modeled entity.

Attributes

Attribute Aliases Description Type Default
headuneven hu, head Is the head clamp uneven.
Head clamp is used to clamp the head when an entity is moving.
Boolean Last Value
maxhead mh, mxh Maximum head angle in degrees.
If headuneven is false, the minimum head angle would be set as the negative of this value.
Float Last Value
minhead mnh Minimum head angle in degrees.
Only takes effect when headuneven is true.
Float Last Value
bodyuneven bu, body Is the body clamp uneven.
Body clamp is used to clamp the body when an entity is standing still.
Boolean Last Value
maxbody mb, mxb Maximum body angle in degrees.
If bodyuneven is false, the minimum body angle would be set as the negative of this value.
Float Last Value
minbody mnb Minimum body angle in degrees.
Only takes effect when bodyuneven is true.
Float Last Value
playermode m, mode, player Should the body rotate like a player (i.e. will not try to match the head angle) Boolean Last Value
stable s Stable angle in degrees where the body rotation can exceed the clamp before snapping towards the clamped values Float Last Value
rdelay rde Rotation delay in ticks before the body rotate towards the head Integer Last Value
rduration rdu Rotation duration in ticks the body takes to rotate towards the head Integer Last Value

Aliases

  • bodyclamp
Updated Aug 19, 2026