Set Item Model
Description
Set an item of an item bone.
Attributes
| Attribute | Aliases | Description | Type | Default |
|---|---|---|---|---|
| modelid | m, mid, model | Targeted model | String | |
| partid | b, bone, p, pid, part | Targeted item bone | String | |
| material | i, item, mat | A mythic item or minecraft material | Item | |
| data | The custom model data of the item | Integer | 0 | |
| color | The color of the item if the item is colorable | Color | ||
| enchant | Is the item enchanted | Boolean | false |
Example
Skills:
- meg:setitemmodel{mid=testmodel;bone=examplebone;i=STONE} @self
Be aware that Crucible has another mechanic called
setitemmodel, so in order to prevent conflicts it is advisable to use the SetItemModel mechanic as shown above. You can find additional information on this Here