V F X Rot
Description
Rotation the VFX. The rotation is local to the VFX, and does not affect the actual VFX entity's rotation.
Attributes
| Attribute | Aliases | Description | Type | Default |
|---|---|---|---|---|
| rotation | r, rot | Rotation of the VFX, in the x,y,z format and in degrees |
Vector | |
| x | X component of the rotation in degrees. Only read when rotation is null |
Double | 0 | |
| y | Y component of the rotation in degrees. Only read when rotation is null |
Double | 0 | |
| z | Z component of the rotation in degrees. Only read when rotation is null |
Double | 0 | |
| relative | rel | Is the rotation change relative, meaning should it add onto the current rotation | Boolean | false |
| neworigin | o, origin | Should the rotation be applied using the world axis | Boolean | false |