Default State

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Description

Configure the default animations of an active model.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
type t Default state type (check config section Default-Animations) StateType
state s The animation used when the default state is played String Last Value
lerpin li Transition tick when the animation starts Integer Last Value
lerpout lo Transition tick when the animation ends Integer Last Value
speed sp Speed multiplier of the state Double Last Value
merge mg Whether the state merges with other animations Boolean Last Value
srcmodelid src, sid, srcmodel Source model id the animation is taken from String Last Value

Examples

In this example, you can see how the defaultstate mechanic can be used to apply temporary states to the mob. In this instance, a "running" state is used

  Skills:
  - aura{d=100;name=running;
    onStart=[
    - defaultstate{mid=ExampleModel;type=walk;state=run}
    ];
    onEnd=[
    - defaultstate{mid=ExampleModel;type=walk;state=walk}
    ]} @self ~onDamaged

Aliases

  • defaultanimation
Updated Aug 19, 2026