Root Motion

Description

Sets the root motion options for the model.
When enabled, root motion makes the base entity move with the model's animations, following the animations of the bone designed as the "root".
A bone can be designed as the root in the model mechanic, via the rootbone attribute

Attributes

Attribute Aliases Description Type Default
weight w The weight for the root motion Double -1
baseweight bw The base weight for the root motion Double -1
override ov Whether the root motion can override the base entity's position, moving the entity along with the animations. This can be turned "on and off" by repeatedly using this mechanic to enable or remove the override Boolean

Examples

  Skills:
  - rootmotion{ov=true}
  - state{s=animation}
  - delay 100
  - rootmotion{ov=false}
Updated Aug 19, 2026