Lock Model

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Description

Lock or unlock the rotation of a modeled entity.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
lock l Lock the rotation of the entity Boolean true

Examples

Lock rotation when attacking:

This will lock the entity's rotation when it attacks, so that the attack doesn't drift, such as when the entity tries to look at the player.

Skills:
  - skill{s=[
    - cancelevent
    - skill{s=[
      - state{s=attack} @self
      - lockmodel @self
      - delay 5
      - damage{a=2;type=ATTACK} @EIC{r=3;a=180;conditions=[ - isPlayer{} true ]}
      - delay 10
      - lockmodel{l=false} @self
      ];cooldown=1}
    ];sync=true} ~onAttack

Aliases

  • LockRotation
Updated Aug 19, 2026