Jiggle Impulse

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Description

Kick physics bones (jig bones), for example to make ears flinch when the mob is hit. The model must be on the caster.

strength pushes the bones away from the target entity or location. x, y and z add a push in world directions. Pushes are measured in blocks. Bones that are not jig bones are not affected.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
partid p, pid, part Targeted bone.
If not set, kicks every jig bone
String
strength s How hard the bones are pushed away from the target Float 0
x Push along the world X axis Float 0
y Push along the world Y axis Float 0
z Push along the world Z axis Float 0
exactmatch em, exact, match Should the part match the partid completely Boolean true

Examples

Both ears flinch away from whoever hits the mob:

  Skills:
    - jiggleimpulse{p=ear;em=false;strength=0.3} @trigger ~onDamaged

Bounce the middle of a rope bridge upward:

  Skills:
    - jiggleimpulse{p=plank5;y=0.3} @self ~onDamaged
Updated Oct 12, 2026