Bind Hitbox

< Back to mechanic page

Description

Summon and bind an entity to a sub-hitbox.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
partid p, pid, part Targeted sub-hitbox String
type t, mob, m Entity summoned.
Can be Vanilla or MythicMob type.
String SKELETON

Examples

Binding a mob to a hitbox

boss_turtle:
  Type: PIG
  Health: 100
  - model{mid=big_turtle} @self ~onSpawn
  - bindHitbox{mid=big_turtle;p=ob_box_left_front_paw;t=boss_turtle_hitbox} @self ~onSpawn

boss_turtle_hitbox:
  Type: PIG
  Health: 30
  Options:
    NoAI: true
  Skills:
  - particles{p=reddust;a=4;vS=0.5;hS=0.5;y=0.5} @origin ~onDamaged
  - signal{s=paw_death} @parent ~onDeath
Updated Aug 19, 2026