Head Target

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Description

Make head bones look at the target entity or location instead of where the entity is looking. The model must be on the caster. The head's turn limits and turn speed still apply (see HeadConfig).

An entity target is followed until it is removed or the target is cleared. The target is saved with the model.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
partid p, pid, part Targeted head bone.
If not set, targets every head bone
String
yoffset y, yo Vertical offset added to the target position Float 0
follow f Keep following a moving entity target. With false the head looks at the spot the entity is at Boolean true
clear c Remove the target, so the head follows the entity's look again Boolean false
exactmatch em, exact, match Should the part match the partid completely Boolean true

Examples

Look at the nearest player's eyes:

  Skills:
    - headtarget{p=head;y=1.6} @NearestPlayer{r=12} ~onTimer:10

Stop staring:

  Skills:
    - headtarget{p=head;clear=true} @self
Updated Oct 12, 2026