Tint

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Description

Color the entire model or a specific bone.

Attributes

Attribute Aliases Description Type Default
modelid m, mid, model Targeted model String
partid p, pid, part Targeted rendering bone.
If not set, color the entire model.
String
damagetint d, dmg, damage Is this mechanic used to change the damage tint Boolean false
color c The color in hex Color FFFFFF or FF6666 (damagetint = true)
exactmatch em, exact, match Should the part match the partid completely Boolean true
child Whether the child bones should be affected Boolean false

Examples

With this, we are tinting the leg_left bone blue when the mob spawns.

  Skills:
  - model{m=MiniSoldier} @self ~onSpawn
  - tint{m=MiniSoldier;p=leg_left;c=3986FE} @self ~onSpawn

This example will tint the full model Blue when it spawns, all we have to do is leave the p attribute out.

  Skills:
  - model{m=MiniSoldier} @self ~onSpawn
  - tint{m=MiniSoldier;c=3986FE} @self ~onSpawn

Aliases

  • color
Updated Aug 19, 2026