Tint
Description
Color the entire model or a specific bone.
Attributes
| Attribute | Aliases | Description | Type | Default |
|---|---|---|---|---|
| modelid | m, mid, model | Targeted model | String | |
| partid | p, pid, part | Targeted rendering bone. If not set, color the entire model. |
String | |
| damagetint | d, dmg, damage | Is this mechanic used to change the damage tint | Boolean | false |
| color | c | The color in hex | Color | FFFFFF or FF6666 (damagetint = true) |
| exactmatch | em, exact, match | Should the part match the partid completely |
Boolean | true |
| child | Whether the child bones should be affected | Boolean | false |
Examples
With this, we are tinting the leg_left bone blue when the mob spawns.
Skills:
- model{m=MiniSoldier} @self ~onSpawn
- tint{m=MiniSoldier;p=leg_left;c=3986FE} @self ~onSpawn
This example will tint the full model Blue when it spawns, all we have to do is leave the p attribute out.
Skills:
- model{m=MiniSoldier} @self ~onSpawn
- tint{m=MiniSoldier;c=3986FE} @self ~onSpawn
Aliases
- color