Mechanics
Part of Mythic Mobs Integration.
Dungeon Mechanics can be used in any Mythic skill. Most of them act on the dungeon instance that contains the caster; dungeonkick (with a target), dungeongivekey, and dungeonreward act on the instance the target is in. dungeonforceenter, denyjoin, and dungeonsetrespawn resolve no instance at all, so they still work on a player who is not in a dungeon. Click a mechanic for its full attributes and examples.
Note: these mechanics only load when Mythic Mobs is installed alongside Mythic Dungeons. Entries marked Procedural only require a generated (procedural) dungeon and have no effect in classic or continuous dungeons. They do still apply to procedural dungeons running under the One-World system, although
roomdooris unreliable there (see its page). The~onDungeon...and~onRoom...triggers used in the examples are delivered to Mythic Mobs mobs standing inside the dungeon instance, so the skill line has to live in a mob'sSkills:list, or in a metaskill that a mob calls.
| Mechanic | Description | Added |
|---|---|---|
dungeonbroadcast |
Send a message, title, subtitle, or action bar to every player in the instance | v2.0.1 |
dungeonsound |
Play a sound for every player in the instance | v2.0.1 |
dungeoncomplete |
Finish the dungeon, granting rewards and ejecting players | v2.0.1 |
dungeonkick |
Remove the target, or every player, from the dungeon | v2.0.1 |
dungeonmodifytime |
Add or subtract seconds from the dungeon timer | v2.0.1 |
dungeonsignal |
Fire a dungeon signal to activate matching triggers | v2.0.1 |
setdungeonvariable |
Set an instance scoped variable readable as <dungeon.var.X> |
v2.0.1 |
dungeonteleport |
Teleport the target to a room spawn point (procedural only) | v2.0.1 |
dungeonsetrespawn |
Set the target's in-dungeon respawn point | v2.0.1 |
dungeongivekey |
Give the target a copy of one of the dungeon's access keys | v2.0.1 |
dungeonreward |
Roll a loot table into the target's dungeon rewards | v2.0.1 |
dungeonforceenter |
Force the target into a named dungeon, skipping queue and ready check | v2.0.1 |
denyjoin |
Deny a player entry from inside a join skill | v2.0.1 |
roomdoor |
Open, close, or toggle a room's doors (procedural only) | v2.0.0 |