Conditions

Part of Mythic Mobs Integration.

Dungeon Conditions can be used in any Mythic skill condition list, targeter filter, or inline condition. Most of them resolve the dungeon instance that contains the checked entity (the caster in Conditions:, the target in TargetConditions:) and fail when there is none. The party and player-history conditions (sharesparty, partyleader, partysize, partyproximity, dungeonfinished, dungeononcooldown, completeddungeons) do not, so they also evaluate outside a dungeon. Click a condition for its full attributes and examples.

Note: these conditions only load when Mythic Mobs is installed alongside Mythic Dungeons. Entries marked Procedural only require a generated (procedural) dungeon and always return false in classic and continuous dungeons. Procedural dungeons are supported under One World Dungeons, so these conditions work there too.

Comparison operators

Threshold conditions (the ones with a count, time, depth, percent, or lives value and an op) compare the live value against your threshold using op. Operators are matched case insensitively.

Operator Aliases Meaning
>= greater than or equal (default)
> gt strictly greater than
<= le less than or equal
< lt strictly less than
== eq, = equal
!= ne, <> not equal

Any unrecognised operator value falls back to >=. Note that most threshold conditions default to >=, but dungeontimeleft defaults to <=.

Player counts and timers

Condition Description Added
dungeonplayercount Compare the total player count (including dead/spectating) v2.0.1
dungeonalivecount Compare the count of players who still have lives left v2.0.1
dungeondeadcount Compare the count of players who have run out of lives v2.0.1
dungeonparticipants Compare the recorded participant count v2.0.1
dungeonmobcount Compare the number of Mythic mobs in the instance v2.0.1
dungeonelapsedtime Compare seconds elapsed since the dungeon started v2.0.1
dungeontimeleft Compare seconds remaining before the dungeon times out v2.0.1
dungeonprogress Compare elapsed-time progress as a percentage v2.0.1

Dungeon state

Condition Description Added
dungeonisstarted True when the instance has started v2.0.1
dungeonisfinished True when the instance is marked finished v2.0.1
isindungeon True when the target is in any dungeon instance v2.0.1
dungeonis True when the target is in a named dungeon v2.0.1
dungeonspectating True when the target is spectating v2.0.1

Party

Condition Description Added
partyleader True when the target leads their dungeon party v2.0.1
sharesparty True when target and caster share a dungeon party v2.0.1
partysize Compare the target's dungeon party size v2.0.1
partyproximity True when the whole online party is near its leader v2.0.1

Difficulty and environment

Condition Description Added
dungeondifficulty Match the difficulty by location and world (case sensitive) v1.3.1
dungeondifficultynamed Match the target's difficulty by name (case insensitive) v2.0.1
dungeonenvironment Match the dungeon's configured environment v2.0.1

Player history

Condition Description Added
dungeonfinished True when the target has completed a named dungeon before v2.0.1
dungeononcooldown True when the target is on access cooldown for a dungeon v2.0.1
playerlives Compare the target's remaining lives v2.0.1
completeddungeons Compare how many dungeons the target has ever completed v2.0.1

Rooms (procedural only)

Condition Description Added
inroom True when the target is inside a named room v2.0.1
insameroom True when target and caster share a room v2.0.0
inroomtype Match the target's room type: start, end, normal v2.0.1
mobinroom True when a named mob is alive in a room v2.0.1
roomcleared True when a room has no Mythic mobs left v2.0.1
roommobcount Compare the Mythic mob count inside a room v2.0.1
roomplayers Compare or check players inside a room v2.0.1
doorisopen True when a named door is open v2.0.1
dungeondepth Compare the target's current room depth v2.0.1
dungeontotalrooms Compare the number of generated rooms v2.0.1
Updated Aug 19, 2026