Mythic Mobs Integration

Mythic Dungeons ships with deep Mythic Mobs integration: custom mechanics, conditions, targeters, placeholders, and skill triggers that make the two plugins feel like one. Pick a section below to see what's available.

Note: Mythic Mobs is a soft dependency. The mechanics, conditions, targeters, placeholders and skill triggers documented here only load when Mythic Mobs is installed alongside Mythic Dungeons. The Element Support page is the exception: the Mob Spawner function and a "Mob Death Counter" trigger exist either way, they just lose their Mythic Mobs name support without it.

Pages

  • Mechanics: dungeonbroadcast, dungeoncomplete, dungeonkick, dungeonsound, dungeonteleport, dungeonforceenter, denyjoin, roomdoor, setdungeonvariable, and more.
  • Conditions: dungeonplayercount, dungeonisstarted, playerlives, partysize, dungeondifficultynamed, inroom, roomcleared, sharesparty, and many more.
  • Targeters: @dungeonplayers, @dungeonalive, @dungeonspectators, @dungeonparty, @dungeonmobs, @room, @roomspawn, @playersinworld.
  • Placeholders: <dungeon.name>, <dungeon.difficulty>, <dungeon.elapsed>, <dungeon.var.X>, and more.
  • Skill Triggers: ~onDungeonStart, ~onDungeonPlayerEnter, ~onDungeonCheckpoint, the room triggers (~onRoomEnter, ~onRoomEmptied, and so on), and more. All of them are written in Mythic Mobs' usual ~onX form.
  • Variables: instance-scoped and per-player variables shared between Mythic skills and dungeon functions, including how to read them, what an unset one reads as, and the auto-typing rules.
  • Element Support: dungeon functions, triggers, and conditions that accept Mythic Mobs objects directly (Mob Spawner, Mob Death Counter, Mythic Signal, Loot Table Rewards, and so on).
Updated Aug 19, 2026