Mythic Mobs Integration
Mythic Dungeons ships with deep Mythic Mobs integration: custom mechanics, conditions, targeters, placeholders, and skill triggers that make the two plugins feel like one. Pick a section below to see what's available.
Note: Mythic Mobs is a soft dependency. The mechanics, conditions, targeters, placeholders and skill triggers documented here only load when Mythic Mobs is installed alongside Mythic Dungeons. The Element Support page is the exception: the Mob Spawner function and a "Mob Death Counter" trigger exist either way, they just lose their Mythic Mobs name support without it.
Pages
- Mechanics:
dungeonbroadcast,dungeoncomplete,dungeonkick,dungeonsound,dungeonteleport,dungeonforceenter,denyjoin,roomdoor,setdungeonvariable, and more. - Conditions:
dungeonplayercount,dungeonisstarted,playerlives,partysize,dungeondifficultynamed,inroom,roomcleared,sharesparty, and many more. - Targeters:
@dungeonplayers,@dungeonalive,@dungeonspectators,@dungeonparty,@dungeonmobs,@room,@roomspawn,@playersinworld. - Placeholders:
<dungeon.name>,<dungeon.difficulty>,<dungeon.elapsed>,<dungeon.var.X>, and more. - Skill Triggers:
~onDungeonStart,~onDungeonPlayerEnter,~onDungeonCheckpoint, the room triggers (~onRoomEnter,~onRoomEmptied, and so on), and more. All of them are written in Mythic Mobs' usual~onXform. - Variables: instance-scoped and per-player variables shared between Mythic skills and dungeon functions, including how to read them, what an unset one reads as, and the auto-typing rules.
- Element Support: dungeon functions, triggers, and conditions that accept Mythic Mobs objects directly (Mob Spawner, Mob Death Counter, Mythic Signal, Loot Table Rewards, and so on).