Commands And Permissions

Commands

Mythic Dungeons comes with a suite of commands to simplify the dungeon creation and play process. Every command lists the permissions associated with it. The nine top-level commands (/md, /leave, /ready, /notready, /recruit, /stuck, /rewards, /party, /p) each have a mythicdungeons. permission that is granted to everyone by default. Everything under the dungeons. prefix is op-only by default.

Every /md subcommand also needs mythicdungeons.core, the permission on the /md command itself, on top of the permission listed with the subcommand.

Important Note! To use the function editor (the feather tool), you must have the dungeons.functioneditor permission, even if you have the dungeons.admin permission! The room builder tool splits this in two: /md roomtool hands you the tool if you have dungeons.functioneditor, but actually clicking with it (left or right) requires dungeons.roomeditor.

Silent failures An unrecognised /md subcommand does nothing at all and prints no error. None of the commands declare a usage: line either, so a malformed command (a misspelled player name, a missing argument) can also fail without a message. If a command seems to do nothing, check it against this page first.

Core Commands

These commands are the main commands admins and players will employ.

  • /md (or /dungeon, /mythicdungeons)
    This is the main command for most Mythic Dungeons subcommands. Running it with no arguments prints the plugin version.
    mythicdungeons.core

  • /md help [page]
    Displays the paginated help menu, six entries per page, sorted alphabetically. Only the commands you have permission for are listed. Note that the help menu does not cover every subcommand, so treat this page as the complete list.

  • /recruit (EXPERIMENTAL)
    Walks you through setting up a party recruitment. You will be prompted to enter information about your party. Party recruitment is broadcasted to the chat regularly so other players can join your party. NOTE: This feature is experimental and rudimentary. While it mostly works, there are known issues cosmetic issues with it that will be fixed soon.
    dungeons.party.recruit
    mythicdungeons.recruit

  • /recruit cancel
    Used to cancel your active party recruitment.
    dungeons.party.recruit

  • /recruit browse
    Opens a window showing all parties currently recruiting players.
    dungeons.party.recruit

  • /recruit join <player>
    Joins the party of a player who is currently recruiting.
    dungeons.party.recruit

NOTE: All /recruit forms need the party system to be enabled with a party listing manager available. If you are already in a party, only its leader can open a recruitment.

  • /leave
    Alias for /md leave. Lets a player immediately leave the dungeon they are in. If the dungeon is in edit mode and there are no players still editing it, it will save and unload the dungeon.
    mythicdungeons.quickleave

  • /ready
    When queued for a dungeon, confirms you are ready to enter the dungeon. When all party members are ready, they will be sent to the dungeon. (Note: When queued, a clickable message with the same function is provided.)
    mythicdungeons.ready

  • /notready
    When queued for a dungeon, if one player in the party says they're not ready, it will cancel the dungeon queue. (Note: When queued, a clickable message with the same function is provided.)
    mythicdungeons.notready

  • /stuck
    Alias for /md stuck. Immediately sends the player to their last checkpoint or respawn point in the dungeon. (Admins can configure this to kill the player in config.yml.)
    dungeons.stuck
    mythicdungeons.quickstuck

  • /rewards (or /drewards)
    Opens the player's rewards inventory. If opened in a dungeon, the player can only view the items. Otherwise, players can retrieve their rewards from here.
    mythicdungeons.rewards

Player Commands

These are basic commands used to access and play dungeons.

  • /md play <dungeon> [player]
    The main command for entering/playing a dungeon. If the player is solo, they will enter immediately. If they are part of a party, they will enter a queue and all players must agree to enter the dungeon. If no player is specified, it will use the player who sent the command. From the console a player must always be named.
    dungeons.play to enter a dungeon using the command.
    dungeons.play.send to specify a player to send to the dungeon.

    Dungeon Difficulties (v1.3.1+)
    /md play <dungeon>[:difficulty] [player]
    The dungeon's difficulty level can be specified in-command (example: /md play MyDungeon:HARD). If the dungeon has UseDifficultyLevels and ShowDifficultyMenu enabled and no difficulty was given in the command, the difficulty menu opens instead of entering the dungeon straight away.
    dungeons.play.difficulty to allow specifying the difficulty in command. (Unnecessary for difficulty menu.)

  • /md stuck
    Immediately sends the player to their last checkpoint or respawn point in the dungeon.
    dungeons.stuck

  • /md leave
    Lets a player immediately leave the dungeon they are in. If the dungeon is in edit mode and there are no players still editing it, it will save and unload the dungeon.

  • /md lives
    Lets the player see their remaining lives in the dungeon.

Admin and Dev Commands

These are commands used to monitor, create, and edit dungeons.

  • /md force <player> <dungeon>[:difficulty] [bypassreqs=true|false] [party=true|false] [allowindungeon=true|false] (v2.0.1+)
    Force a player directly into a dungeon instance, skipping the queue, the ready-check, and the leader-only restriction. If no difficulty is given, DEFAULT is used.

    • bypassreqs (default true): if false, the dungeon's requirements are still checked (and consumed) before the force-entry. If true, all of them are skipped.
    • party (default false): if true, the target's whole party is brought along (unless the dungeon sets IgnoreParties, or the party system is off). The target does not have to be the party leader. If false, the target enters solo even while in a party.
    • allowindungeon (default false): if true, a player who is already in a dungeon, queued, or awaiting one is pulled out of it first and moved into the new dungeon. If false, the command refuses for a busy player.

    Useful for cinematic banishes, quest-driven entry, or admin teleports.
    dungeons.play.force

  • /md join <player>
    Allows an admin to enter the target player's current dungeon.
    dungeons.admin

  • /md kick <player>
    Kicks the target player from the dungeon they're in.
    dungeons.admin

  • /md create <name> [type] [generator] [dimension]
    Creates a brand new dungeon with the specified name.

    • type: the dungeon type. classic (or default), continuous (or ongoing), procedural (or generated, room).
    • generator: either a vanilla world preset (NORMAL, FLAT, LARGE_BIOMES, AMPLIFIED) or a chunk generator id. Mythic Dungeons provides void and block.<MATERIAL> (for example block.STONE). If you leave this out, the world is flat. Type the preset exactly as written above. The tab-completion suggestions for this argument are currently wrong: it offers DEFAULT and LARGEBIOMES, which the command does not accept.
    • dimension: NORMAL, NETHER or THE_END. Defaults to NORMAL.

    dungeons.admin

  • /md import <world> [dimension]
    Imports an existing Minecraft world from the server as a dungeon. Useful if you made the world offline or with an editor like worldpainter. dimension is NORMAL, NETHER or THE_END and defaults to NORMAL, so pass it explicitly when you are importing a nether or end build, otherwise the dungeon is recorded as an overworld.
    dungeons.admin

  • /md dxlimport <map> EXPERIMENTAL
    Imports a map from DungeonsXL. This checks for the map in the plugins/DungeonsXL/maps folder. Monitor your console for any messages reporting signs or functionality that can't be converted into Mythic Dungeons.
    dungeons.admin

  • /md edit <dungeon>
    Either creates or joins an edit session for the specified dungeon. Edit sessions allow building the map itself and configuring dungeon elements.
    dungeons.edit OR dungeons.edit.* to use the command at all
    AND dungeons.edit.[dungeonname] for the specific dungeon (dungeons.edit.* covers this on permission plugins that expand wildcards)

  • /md delete <dungeon>
    Deletes the specified dungeon. It will ask you to run the command again to confirm deletion, and you have 10 seconds to do so. The command refuses while an edit session for that dungeon is open.
    dungeons.admin

  • /md addkey <dungeon>
    Adds your currently held item as a dungeon access key for the specified dungeon. This means player MUST have one of this item to access the dungeon, and the item will be consumed upon entry. If no access keys are configured, the dungeon will not require a key to access it.
    NOTE: Mythic items compatible! If a Mythic item is added, it will use the item's namespace instead of its item data.
    dungeons.edit OR dungeons.edit.* to use the command at all
    AND dungeons.edit.[dungeonname] for the specific dungeon (dungeons.edit.* covers this on permission plugins that expand wildcards)

  • /md removekey <dungeon>
    Removes your currently held item from the dungeon's list of valid access keys.
    dungeons.edit OR dungeons.edit.* to use the command at all
    AND dungeons.edit.[dungeonname] for the specific dungeon (dungeons.edit.* covers this on permission plugins that expand wildcards)

  • /md givekey <player> <dungeon>
    Gives the player the dungeon's first configured access key. If the dungeon has no keys, it tells you so.
    dungeons.admin

  • /md status OR /md status [dungeon]
    Displays information about all or the specified dungeon, including current players and instances. Player only, the console gets no output.
    dungeons.admin

  • /md reload
    Re-syncs and reloads the plugin config.yml, re-initialises the language files, and rebuilds the loot table manager. To reload dungeons, see below.
    dungeons.admin

  • /md reload [dungeon] OR /md reload all
    Reloads the config and functions of all or the specified dungeon. If any instances are currently live, a player is asked to run the command a second time to confirm. From the console it reloads immediately.
    dungeons.admin

  • /md setcooldown <dungeon> <player> [duration]
    Manually sets the dungeon access cooldown for the target player and saves it to disk. The duration is a number plus a unit letter: s (seconds), m (minutes), h (hours), d (days), w (weeks) or y (years), for example 30m. If you leave the duration out, the dungeon's configured General.AccessCooldown is used; if the dungeon has no cooldown configured, the command tells you instead of doing nothing. Offline players who have joined before are accepted.
    dungeons.setcooldown

  • /md resetcooldown <player> [dungeon]
    Clears the target player's dungeon access cooldown. With no dungeon given, it clears the cooldown for every dungeon. Works on offline players who have joined the server before. Note the argument order is the reverse of /md setcooldown.
    dungeons.resetcooldown

  • /md setexit <dungeon>
    Sets the exit location for the dungeon, which is where the player will appear after finishing the dungeon. (Using the "Finish Dungeon" function.) The dungeon's config.yml includes an option to use this exit regardless of how the player leaves the dungeon.
    dungeons.edit OR dungeons.edit.*
    (Unlike /md edit, this command does not check a per-dungeon node.)

  • /md getmap
    Gives you the dungeon map item for the dungeon you are currently playing.
    dungeons.admin

  • /md testdoor <door> AND /md testalldoors
    Debug helpers for procedural dungeons. While standing in a generated room of a dungeon you are playing, these toggle a single named door or every valid door in that room.
    dungeons.admin

Loot Table Commands

These commands are used to create and modify loot tables.

  • /md loot create <name>
    Creates a new loot table with the provided name and immediately opens its editor menu.
    dungeons.loottables

  • /md loot edit <name>
    Opens the edit menu for a loot table matching the provided name. If another player already has that loot table open, the command refuses.
    dungeons.loottables

  • /md loot remove <name>
    Deletes the specified loot table.
    dungeons.loottables

Edit Mode Commands

These are commands only available while editing a dungeon.

  • /md setlobby
    Sets the lobby spawn location of the dungeon you're editing. (Also preserves where you're looking.)
    dungeons.edit

  • /md setspawn
    Sets the location players spawn at when the dungeon starts. (/md setlobby sets where they wait beforehand.)
    dungeons.edit

  • /md banitem
    Adds the item in your hand to the banned items list, preventing players from entering the dungeon if they have it in their inventory.
    dungeons.edit

  • /md unbanitem
    Removes the item in your hand from the banned items list. (If you're having trouble removing an item, you can also remove it manually in the dungeon's config.yml)
    dungeons.edit

  • /md dungeonitem
    Makes your currently held item into a dungeon item, preventing it from being taken out of the dungeon. (It will be deleted when the player leaves with it in their inventory.)
    dungeons.edit

  • /md functiontool
    Gives you the function builder tool, just in case you lost it!
    dungeons.functioneditor is required to get and use the function builder.

  • /md roomtool
    Gives you the room builder tool. Only works in a procedural dungeon edit session.
    dungeons.functioneditor to receive the tool, dungeons.roomeditor to click with it.

  • /md addregion AND /md removeregion
    Marks (or unmarks) the 512x512 world region you are standing in as part of the dungeon. Use these when your build spills outside the regions Mythic Dungeons already tracks. (See also One World Dungeons.)
    dungeons.edit

  • /md save [force]
    Force-saves the dungeon immediately. Note: There is a configurable autosave option set to 5 minutes by default, and the dungeon will save when all editors leave, but just in case, you can still do it manually! In a procedural dungeon, /md save force re-saves every room instead of only the ones changed since the last save. The success or failure message is sent after the save actually finishes.
    dungeons.edit

  • /md cleansigns
    Removes all signs located at all the function locations, and reports how many were removed. Useful after importing a DXL dungeon or to quickly clean out temporary blocks. Only works while you are in an edit session.
    dungeons.cleansigns

Party Commands

These commands are used by the default party system provided by Mythic Dungeons. Note: /party can be replaced with /dparty in the case of plugin conflicts.

/party, /dparty and /p only do anything when General.PartyPlugin in config.yml is set to Default or DungeonParties. With any other party plugin selected the commands still exist, but they have no handler and silently do nothing. (/recruit is always registered and checks the party system itself.)

  • /party
    Shows information about the party you are in.

  • /party invite [player]
    Invites the target player to join your party, creating a new party if you don't have one yet. You cannot invite yourself or a player who is already in a party, and if you are already in a party only its leader can invite.

  • /party join
    Accepts the most recent party invite you received. This command takes no arguments; if you are already in a party you leave it first.

  • /party leave
    Immediately leaves the current party you're in.

  • /party givelead [player]
    Makes the specified player the leader of the party. Party leader only.

  • /party kick [player]
    If you are the party lead, kicks the specified player from the party. Yes, you can kick yourself from your own party.

  • /party disband
    Immediately kicks all players from the party, including yourself. Party leader only.

  • /party chat OR /p
    Lets you switch to party chat, making all your messages go to a private chat with your party members.

  • /party chat [message] OR /p [message]
    Sends a message to the private party chat without switching to it.

  • /party spy
    Toggles being able to see the party messages of other players and parties.
    dungeonparties.spy OR mythicparties.spy
    Neither node is declared by the plugin, so you must grant it explicitly with a permissions plugin (operators have it automatically).

More Permissions

Every permission below is default: op. dungeons.* grants all of them at once.

  • dungeons.bypasskeys OR dungeons.bypasskeys.[dungeon]
    Players with this permission will not require an access key to access the dungeon, and no key is consumed on entry.

  • dungeons.bypasscost OR dungeons.bypasscost.[dungeon]
    Players with this permission will not require a Vault-compatible currency to access the dungeon.

  • dungeons.bypasscooldown OR dungeons.bypasscooldown.[dungeon]
    Players with this permission will bypass the access cooldown for the dungeon.

  • dungeons.bypassjoin OR dungeons.bypassjoin.[dungeon]
    Lets a player teleport into a dungeon instance even when Rules.PreventTeleportIn is enabled. The plain dungeons.bypassjoin node additionally allows teleporting into the dungeon world area at all; the per-dungeon form only covers the PreventTeleportIn rule.

  • dungeons.vanish
    Suppresses the dungeon broadcasts about this player: leaving, losing a life to a combat log, being kicked for being offline, and returning. It does not hide the player, despite what the permission's description says.

  • dungeons.roomeditor
    Required to use the room builder tool in a procedural dungeon edit session, on both left- and right-click.

  • dungeons.admin
    As well as the admin commands, this bypasses the in-dungeon command filter entirely, both the Rules.AllowedCommands whitelist and the Rules.DisallowedCommands blacklist.

Command Permissions

These gate the commands themselves and are all default: true, so normal players have them. Revoke them to hide a command entirely. mythicdungeons.* grants all of them, but note that the parent node itself declares no default, so Bukkit treats mythicdungeons.* as op-only.

Permission Command
mythicdungeons.core /md, /dungeon, /mythicdungeons
mythicdungeons.quickleave /leave
mythicdungeons.ready /ready
mythicdungeons.notready /notready
mythicdungeons.recruit /recruit
mythicdungeons.quickstuck /stuck
mythicdungeons.rewards /rewards, /drewards
mythicdungeons.party /party, /dparty
mythicdungeons.party.chat /p

Feature Permissions

These are the dungeons. nodes declared in the plugin, all default: op.

Permission What it allows
dungeons.* Aggregate node, grants every permission in this table
dungeons.play /md play for yourself
dungeons.play.send Naming another player in /md play
dungeons.play.force /md force
dungeons.play.difficulty Passing :difficulty in /md play
dungeons.stuck /stuck and /md stuck
dungeons.party.recruit Every /recruit form
dungeons.edit The build commands, plus edit sessions
dungeons.functioneditor Receiving the function and room tools, and right-clicking with the function tool
dungeons.roomeditor Clicking with the room tool
dungeons.loottables /md loot
dungeons.cleansigns /md cleansigns
dungeons.setcooldown /md setcooldown
dungeons.resetcooldown /md resetcooldown
dungeons.vanish Suppresses the dungeon broadcasts about you
dungeons.bypassjoin Teleporting into dungeon worlds and past Rules.PreventTeleportIn
dungeons.bypasscooldown Skipping the access cooldown
dungeons.bypasscost Skipping the Vault entry cost
dungeons.bypasskeys Skipping access key requirements
dungeons.admin The admin subcommands, and bypassing the in-dungeon command filter

Every node the plugin declares is actually checked somewhere in the code. The only exceptions are the two aggregate nodes, mythicdungeons.* and dungeons.*, which exist purely to grant their children.

Permissions Checked but Not Declared

These nodes are checked by the plugin but are not listed in its plugin.yml, so they have no default at all. Operators pass them, and everyone else needs them granted explicitly by a permissions plugin. Tab completion and permission plugin browsers will not suggest them.

Permission Where it applies
dungeons.edit.* Accepted in place of dungeons.edit by /md edit, /md addkey, /md removekey and /md setexit
dungeons.edit.[dungeon] Required in addition to dungeons.edit by /md edit, /md addkey and /md removekey. Without it you get "You don't have permission to edit that dungeon!" even with dungeons.edit
dungeons.bypassjoin.[dungeon] Per-dungeon form, honoured only for Rules.PreventTeleportIn
dungeons.bypasscooldown.[dungeon] Per-dungeon form of the cooldown bypass
dungeons.bypasscost.[dungeon] Per-dungeon form of the entry cost bypass
dungeons.bypasskeys.[dungeon] Per-dungeon form of the access key bypass
dungeonparties.spy /party spy
mythicparties.spy /party spy, accepted as an equivalent to dungeonparties.spy
* The literal wildcard node. Mythic Dungeons' own permission helper treats it as granting every dungeons. check. It does not affect the nine command permissions, which Bukkit checks directly

Per-Dungeon Requirement Permissions

A dungeon's config.yml can list arbitrary permission nodes under Requirements.Permissions (see Dungeon Config). A player missing any of them is refused entry with Missing permission: <node>.

Console Support

/md can be run from console for: help, play (a player must be named), force, kick, reload, delete, import, dxlimport, setcooldown, resetcooldown and givekey. Every other subcommand, and every other Mythic Dungeons command, is player-only.

Updated Aug 19, 2026