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MythicMobs
Core Plugin -The ultimate mobs and skills system
ModelEngine 4
Custom models and animations without client mods.
MoLang Add-on
MythicAchievements
Custom advancements and quest-like progression
MythicArmors
Real 3D Armor
MythicCosmetics
Modern and powerful cosmetics for players
MythicCrucible (Items)
Custom items, blocks, furniture, and more.
MythicDungeons
Instanced, scripted dungeon experiences.
MythicEnchantments
Create and customize unique enchantments.
MythicHUD
Create immersive interfaces and HUD elements.
MythicRPG (spells & classes)
Spells, classes, combat, and character systems.
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Inspect Blockbench models directly in your browser.
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MythicDungeons
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Triggers
Reference
Triggers
Events that start skills.
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15 entries
Trigger
onDungeonCheckpoint
Fires when a player activates a Checkpoint function. The checkpoint player is . Broadcast to every Mythic mob in the instance world.
Trigger
onDungeonComplete
Fires when a player finishes the dungeon (through a Finish Dungeon function or the dungeoncomplete mechanic). The finishing player is . Broadcast to every Mythic mob in the instance world.
Trigger
onDungeonDifficultyChange
Fires whenever the dungeon difficulty changes. already reflects the new value when the skill runs. Broadcast to every Mythic mob in the instance world. There is no trigger entity.
Trigger
onDungeonEnd
Fires when the last player is removed from the dungeon instance, whatever removed them: leaving, being kicked, a Finish Dungeon function with its Leave Dungeon toggle on, or the time limit e...
Trigger
onDungeonLeave
Fires when a player leaves the dungeon by any means. The leaving player is . Broadcast to every Mythic mob in the instance world. Does not fire if the leave was cancelled.
Trigger
onDungeonPlayerDeath
Fires when a player dies inside the dungeon instance. The dying player is . Broadcast to every Mythic mob in the instance world.
Trigger
onDungeonPlayerEnter
Fires when a player enters the dungeon instance. The entering player is . Broadcast to every Mythic mob in the instance world, once per entering player.
Trigger
onDungeonPlayerRespawn
Fires when a player respawns inside the dungeon instance. The respawning player is . Broadcast to every Mythic mob in the instance world.
Trigger
onDungeonStart
Fires once when the dungeon instance starts, after the optional lobby ready check. Broadcast to every Mythic mob in the instance world. There is no trigger entity, so target with @self or @o...
Trigger
onDungeonStatusChange
Fires whenever the dungeon's "Dungeon Status" string is set to a new value. Lets mobs react to phase transitions without polling. already reflects the new value when the skill runs. Broadca...
Trigger
onRoomEmptied
Fires when a procedural dungeon room empties of players. Fires on the Mythic mobs inside that room, with the last player as . Sets the room variables listed below. room-empty-cause tells you...
Trigger
onRoomEnter
Fires when a player enters a procedural dungeon room. Fires on the Mythic mobs inside that room, with the entering player as . Sets the room variables listed below.
Trigger
onRoomFirstEnter
Fires when the first player enters a procedural dungeon room. Fires on the Mythic mobs inside that room, with the entering player as . Sets the room variables listed below.
Trigger
onRoomLeave
Fires when a player leaves a procedural dungeon room. Fires on the Mythic mobs inside that room, with the leaving player as . Sets the room variables listed below.
Trigger
SpectatorInteract
Fires when a spectating player right-clicks a Mythic mob inside the dungeon. Fires on the interacted mob only, with the spectating player as . The click itself is cancelled. Unlike the other...