On Dungeon Checkpoint
Added in v2.0.1.
Description
Fires when a player activates a Checkpoint function. The checkpoint player is <trigger>. Broadcast to every Mythic mob in the instance world.
It fires once per checkpoint target, and the Checkpoint function targets the whole party by default. With a four player party that is four fires on every mob, so guard anything instance-wide with a condition or a cooldown.
Examples
CheckpointBell:
Skills:
- sound{s=block.bell.use;pitch=1.5} @trigger ~onDungeonCheckpoint
Each mob rings a bell toward the player who reached the checkpoint.