Targeters

Part of Mythic Mobs Integration.

Dungeon Targeters resolve to the players, mobs, or locations inside the caster's dungeon instance. They can be used anywhere Mythic Mobs accepts a targeter (the @target slot of a mechanic). Click a targeter for its full attributes and examples.

Note: these targeters only load when Mythic Mobs is installed alongside Mythic Dungeons. Entries marked Procedural only require a generated (procedural) dungeon; they resolve to nothing in classic dungeons, and they do work in procedural dungeons running under one-world. Every targeter below except @playersinworld resolves to nothing when the caster is not in a dungeon; @playersinworld falls back to the caster's whole world.

Targeter Kind Description Added
@dungeonplayers Entity Every player in the caster's instance v2.0.1
@dungeonalive Entity Every player still counted as alive in the instance v2.0.1
@dungeonspectators Entity Every spectating player in the instance v2.0.1
@dungeonparty Entity The dungeon party present in the instance v2.0.1
@dungeonmobs Entity Every Mythic mob in the instance world v2.0.1
@playersinworld Entity Every player in the caster's world (or instance under one-world) v2.0.1
@room Entity Entities or players inside a room (procedural only) v2.0.0
@roomspawn Location The spawn point or random points inside a room (procedural only) v2.0.1

Mythic filters apply on top

Every targeter on this page is registered through Mythic's custom-targeter API, so Mythic wraps it and runs its own selector filters over the result. Two defaults surprise people most often:

  • The caster is excluded. Mythic's TargetSelf default is false, so a player casting a skill with @dungeonplayers is not in their own target list. Add targetself=true to the targeter to include them.
  • Spectators and creative-mode players are dropped by most mechanics. Mechanics that opt in keep them (message, messagejson, sendtitle, sendactionmessage, speak, sendtoast, metaskill, randommessage, randomskill, setgamemode, and similar). For any other mechanic, add targetcreative=true to the mechanic to keep them, for example - damage{amount=5;targetcreative=true} @dungeonspectators.

Armor stands, markers, and Citizens NPCs are also excluded by default (targetarmorstands, targetmarkers, targetnpcs).

All of these defaults come from Mythic Mobs' own config under Targeters.DefaultEntityFilters, so a server owner can change them globally.

Entity targeters additionally accept Mythic's standard selector options, including limit, sort, skipTargetsUpToIndex, ignore, ignoretype, unique, conditions, and fallback. @roomspawn accepts Mythic's standard location options instead, including xoffset/yoffset/zoffset, centered, surface, blocktypes, blockignores, limit, and sort.

Do not use target= on @room. target is a reserved Mythic selector key and Mythic parses it off the same line. Use the tg alias instead.

Updated Aug 19, 2026