On Dungeon Difficulty Change
Added in v2.0.1.
Description
Fires whenever the dungeon difficulty changes. <dungeon.difficulty> already reflects the new value when the skill runs. Broadcast to every Mythic mob in the instance world. There is no trigger entity.
The previous difficulty is not passed to the skill; only the new one is readable. If a difficulty change is made off the main thread, the trigger is dispatched on the next tick rather than immediately.
Examples
HardModeBuff:
Skills:
- aura{auraName=hardbuff;onTick=BuffTick;duration=99999} @self ~onDungeonDifficultyChange
Each mob applies a buff aura when the difficulty changes.