On Room First Enter
Added in v2.0.1.
Description
Fires when the first player enters a procedural dungeon room. Fires on the Mythic mobs inside that room, with the entering player as <trigger>. Sets the room variables listed below.
Procedural only.
~onRoomEnterfires for the same player immediately after this trigger.
Examples
SealTheRoom:
Skills:
- skill{s=CloseDoors} @self ~onRoomFirstEnter
The first time any player enters the room, its mobs seal the doors.
Variables
| Variable | Value |
|---|---|
room-id |
The room's UUID as a string |
room-name |
The room template name (its source namespace) |
room-dungeon |
The dungeon world name |
room-player-count |
Player count in the room after the transition |
room-previous-player-count |
Player count in the room before the transition |
room-last-player-name |
Name of the last player associated with the room, or empty |
room-last-player-uuid |
UUID of the last player associated with the room, or empty |
room-empty-cause |
What caused this transition: MOVE, TELEPORT, WORLD_CHANGE, QUIT or DEATH |