On Dungeon Status Change
Added in v2.0.1.
Description
Fires whenever the dungeon's "Dungeon Status" string is set to a new value. Lets mobs react to phase transitions without polling. <dungeon.status> already reflects the new value when the skill runs. Broadcast to every Mythic mob in the instance world. There is no trigger entity.
The previous value is not passed to the skill; only the new one is readable. If a status change is made off the main thread, the trigger is dispatched on the next tick rather than immediately.
Examples
StatusReact:
Skills:
- skill{s=RegroupAdds} @self ~onDungeonStatusChange
Mobs react whenever the dungeon status changes.