Dungeon Dead Count
Added in v2.0.1.
Description
Compares the number of players in the target's dungeon who have run out of lives against a threshold. This is the total player count minus the count of players with lives remaining, so it reflects who is currently eliminated rather than a cumulative death tally. It is always 0 on a dungeon configured with no lives, it drops when a Revive Player function restores someone, and it returns to 0 when General.DeadPlayersSpectate is false, because eliminated players are then removed from the instance instead of left spectating.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
count |
c, amount, a |
Threshold to compare the eliminated player count against. | 0 |
op |
operator |
Comparison operator. See Comparison operators. | >= |
Examples
HalfDown:
Conditions:
- dungeondeadcount{count=2;op=>=}
Passes when two or more players have run out of lives.
Aliases
-
ddeadcount