Dungeon Progress
Added in v2.0.1.
Description
Compares the dungeon's elapsed-time progress, expressed as a percentage from 0 to 100, against a threshold. Progress is elapsed / (elapsed + remaining), so this measures how much of the time budget has been used, not room or objective completion. Always false before the dungeon starts, when elapsed and remaining are both zero. On a dungeon with no time limit the remaining time is always zero, so once any time has elapsed this condition reads a constant 100.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
percent |
p, value, v |
Percentage threshold from 0 to 100. | 0 |
op |
operator |
Comparison operator. See Comparison operators. | >= |
Examples
Halfway:
Conditions:
- dungeonprogress{percent=50;op=>=}
Passes once at least half of the dungeon's time budget has been used.
Aliases
-
dprogress