Dungeon Progress

Added in v2.0.1.

Description

Compares the dungeon's elapsed-time progress, expressed as a percentage from 0 to 100, against a threshold. Progress is elapsed / (elapsed + remaining), so this measures how much of the time budget has been used, not room or objective completion. Always false before the dungeon starts, when elapsed and remaining are both zero. On a dungeon with no time limit the remaining time is always zero, so once any time has elapsed this condition reads a constant 100.

Attributes

Attribute Aliases Description Default
percent p, value, v Percentage threshold from 0 to 100. 0
op operator Comparison operator. See Comparison operators. >=

Examples

Halfway:
  Conditions:
  - dungeonprogress{percent=50;op=>=}

Passes once at least half of the dungeon's time budget has been used.

Aliases

  • dprogress
Updated Aug 19, 2026