Deny Join
Added in v2.0.1.
Description
Marks a player as denied entry to the dungeon. This is meant to be used from inside a dungeon's join skill (Requirements.JoinSkill): pair it with conditions so that players who fail your checks are refused. Used with no target it denies the joining (triggering) player; used with a targeter it denies the target. Takes no arguments. The deny flag is cleared before each join attempt and consumed once, so it only affects the attempt that set it. The refusal message can be customised per dungeon with Requirements.JoinDenyMessage. The whole join skill gate is skipped when Mythic Mobs is not installed.
Examples
GateKeeper:
Skills:
- denyjoin
Conditions:
- dungeononcooldown{dungeon=Ancient_Dungeon} true
As a join skill, refuses any player who is still on access cooldown for the dungeon.
Aliases
-
denydungeonjoin -
denyjoindungeon