Dungeon Sound

Added in v2.0.1.

Description

Plays a sound for every player in the caster's dungeon instance, at each player's own location. sound accepts a Bukkit Sound enum name such as ENTITY_PLAYER_LEVELUP, or a raw resource pack sound key. Does nothing when sound is empty.

Attributes

Attribute Aliases Description Default
sound s The sound to play, as a Sound enum name or a raw resource pack key. Required. (empty)
category c Sound category: MASTER, MUSIC, RECORDS, WEATHER, BLOCKS, HOSTILE, NEUTRAL, PLAYERS, AMBIENT, VOICE, or UI. An unknown value falls back to MASTER. MASTER
volume v Playback volume. 1.0
pitch p Playback pitch. 1.0

Examples

Skills:
- dungeonsound{sound=ENTITY_PLAYER_LEVELUP;category=PLAYERS;volume=1.0;pitch=1.2} ~onDungeonComplete

Plays the level up sound for every player in the instance when the dungeon is completed.

Aliases

  • dsound
Updated Aug 19, 2026