Dungeon Sound
Added in v2.0.1.
Description
Plays a sound for every player in the caster's dungeon instance, at each player's own location. sound accepts a Bukkit Sound enum name such as ENTITY_PLAYER_LEVELUP, or a raw resource pack sound key. Does nothing when sound is empty.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
sound |
s |
The sound to play, as a Sound enum name or a raw resource pack key. Required. |
(empty) |
category |
c |
Sound category: MASTER, MUSIC, RECORDS, WEATHER, BLOCKS, HOSTILE, NEUTRAL, PLAYERS, AMBIENT, VOICE, or UI. An unknown value falls back to MASTER. |
MASTER |
volume |
v |
Playback volume. | 1.0 |
pitch |
p |
Playback pitch. | 1.0 |
Examples
Skills:
- dungeonsound{sound=ENTITY_PLAYER_LEVELUP;category=PLAYERS;volume=1.0;pitch=1.2} ~onDungeonComplete
Plays the level up sound for every player in the instance when the dungeon is completed.
Aliases
-
dsound