Dungeon Signal
Added in v2.0.1.
Description
Fires a dungeon signal inside the caster's instance, activating any "Signal Receiver" dungeon triggers set to listen for that signal name. The name is matched exactly, including case. radius limits which receivers around the skill origin respond; 0 targets the entire instance. This is the dungeon signal system, not the Mythic Mobs ~onSignal mob signal.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
signal |
s |
The signal name to fire. "Signal Receiver" dungeon triggers listening for this exact name, case included, activate. | trigger |
radius |
r |
Radius around the skill origin used to filter receivers. 0 means the whole instance. |
0 |
Examples
Skills:
- dungeonsignal{signal=open_gate;radius=0} ~onDungeonStatusChange
Fires the
open_gatesignal to every matching Signal Receiver trigger in the instance.
Aliases
-
dsignal