Dungeon Force Enter
Added in v2.0.1.
Description
Forces the targeted player into a named dungeon, skipping the queue, the ready check, and the leader-only restriction. No dungeon instance is needed on the caster's side, so this works on players outside a dungeon. Needs an entity target, so give the line a targeter such as @trigger.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
dungeon |
d, name, n |
Name of the dungeon to send the player into. Required. | (empty) |
difficulty |
diff |
Difficulty to enter on. | DEFAULT |
bypassreqs |
bypass |
When true, entry requirements such as permissions, keys, and cost are skipped. Set false to still enforce (and consume) them. | true |
party |
p |
When true, the player enters with their party rather than solo; free party members in range are pulled in with them. | false |
allowindungeon |
ifindungeon, bypassindungeon |
When false (the default) the mechanic refuses any player who is already in a dungeon, waiting to enter one, or in a queue. Set true to eject them, and any busy party members, from their current instance first and move them across. | false |
Examples
Skills:
- dungeonforceenter{dungeon=Ancient_Dungeon;difficulty=HARD;bypassreqs=true;party=false} @trigger ~onSignal:warp
Forcibly sends the triggering player into
Ancient_DungeononHARDdifficulty, bypassing requirements.~onSignal:is the Mythic Mobs mob signal trigger, fired by the Mythic Mobssignalmechanic, not bydungeonsignal.
Aliases
-
dforceenter -
denter