Dungeon Force Enter

Added in v2.0.1.

Description

Forces the targeted player into a named dungeon, skipping the queue, the ready check, and the leader-only restriction. No dungeon instance is needed on the caster's side, so this works on players outside a dungeon. Needs an entity target, so give the line a targeter such as @trigger.

Attributes

Attribute Aliases Description Default
dungeon d, name, n Name of the dungeon to send the player into. Required. (empty)
difficulty diff Difficulty to enter on. DEFAULT
bypassreqs bypass When true, entry requirements such as permissions, keys, and cost are skipped. Set false to still enforce (and consume) them. true
party p When true, the player enters with their party rather than solo; free party members in range are pulled in with them. false
allowindungeon ifindungeon, bypassindungeon When false (the default) the mechanic refuses any player who is already in a dungeon, waiting to enter one, or in a queue. Set true to eject them, and any busy party members, from their current instance first and move them across. false

Examples

Skills:
- dungeonforceenter{dungeon=Ancient_Dungeon;difficulty=HARD;bypassreqs=true;party=false} @trigger ~onSignal:warp

Forcibly sends the triggering player into Ancient_Dungeon on HARD difficulty, bypassing requirements. ~onSignal: is the Mythic Mobs mob signal trigger, fired by the Mythic Mobs signal mechanic, not by dungeonsignal.

Aliases

  • dforceenter
  • denter
Updated Aug 19, 2026