Dungeon Set Respawn

Added in v2.0.1.

Description

Sets the in-dungeon respawn point (checkpoint) for the targeted player. Mirrors the "Checkpoint" function. No dungeon instance is needed, only a target that is a player. Needs an entity target, so give the line a targeter such as @trigger.

Attributes

Attribute Aliases Description Default
useOrigin o When true, the skill origin is used as the respawn point (falling back to the player's location if there is no origin). When false, the player's current location is used. false

Examples

Skills:
- dungeonsetrespawn{useOrigin=true} @trigger ~onSignal:checkpoint

Sets the triggering player's dungeon respawn point to the skill origin location. ~onSignal: is the Mythic Mobs mob signal trigger, fired by the Mythic Mobs signal mechanic, not by dungeonsignal.

Aliases

  • dcheckpoint
Updated Aug 19, 2026