Dungeon Set Respawn
Added in v2.0.1.
Description
Sets the in-dungeon respawn point (checkpoint) for the targeted player. Mirrors the "Checkpoint" function. No dungeon instance is needed, only a target that is a player. Needs an entity target, so give the line a targeter such as @trigger.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
useOrigin |
o |
When true, the skill origin is used as the respawn point (falling back to the player's location if there is no origin). When false, the player's current location is used. | false |
Examples
Skills:
- dungeonsetrespawn{useOrigin=true} @trigger ~onSignal:checkpoint
Sets the triggering player's dungeon respawn point to the skill origin location.
~onSignal:is the Mythic Mobs mob signal trigger, fired by the Mythic Mobssignalmechanic, not bydungeonsignal.
Aliases
-
dcheckpoint