Packs

The bundled MythicMobs pack MythicSeasons holds ready-made skills for temperature, ambient particles and sounds, and weather, which the season files call.

Installation

With MythicMobs installed, every server start copies the pack into plugins/MythicMobs/packs/MythicSeasons/, so a fresh install needs no /mm reload.

  • Only missing files are copied, and the console then logs Installed <n> MythicMobs pack file(s) at <path>.
  • Only a server start copies files, not /ms reload. A file you delete comes back at the next start.
  • The folder name MythicSeasons is fixed: a renamed or moved folder gets a fresh pack at packs/MythicSeasons on the next start.

Folders and Files

File Holds
packinfo.yml The pack's name, description and version
skills/Temperature.yml The effects of cold and heat, the comfort buff, their recovery and an optional slow-down
skills/TemperatureModifiers.yml What warms or cools a player: armour, held items, food and drink, wetness, sprinting and wind chill
skills/TemperatureReadout.yml The action bar readout, its colours and the warnings
skills/BlockHeat.yml The heat and cold of nearby blocks
skills/Ambient.yml Breath, sweat, fireflies, night sparkles and shooting stars
skills/Atmosphere.yml Weather effects for the atmosphere and optional air temperature skills
skills/AtmosphereSeasons.yml Season-reactive skills, sounds and particles for weather triggers, and skills that steer the weather

All skill names start with MS_.

Pack Info

packinfo.yml ships with Version: "1.0.0", which MythicSeasons compares with the pack in the jar. See Updating the Pack.

Skills

  • Cooldowns are in seconds.
  • Conditions are checked on the caster: the player, or for world-tick skills the first player in the world.
  • playertemp{max=5} means 5 or below.
  • With enabled: false in temperature.yml the temperature skills stay idle.

Temperature.yml

Skill Cooldown Runs when Effect
MS_ColdHunger 3 playertemp{max=5} Hunger for 80 ticks
MS_ColdSlowness 3 playertemp{max=-5} Slowness for 80 ticks and the frost overlay without damage (setfreezing{value=true;damage=false})
MS_ColdFreezing 3 playertemp{max=-10} Freezing with damage (setfreezing{value=true;damage=true})
MS_HeatNoHealing 3 playertemp{min=35} and canheal Stops natural regeneration (sethealing{value=false})
MS_HeatSlowness 3 playertemp{min=40} Slowness for 80 ticks
MS_HeatFire 2 playertemp{min=50} and not ishydrated Fire for 40 ticks, flagged as a heat burn (setrsburn{value=true})
MS_Boosts 5 playertemp{min=15;max=25} Regeneration for 120 ticks
MS_TemperatureRecovery none Always Ends the frost at -4 and above and the healing block at 34 and below. Sets the heat-burn flag of MS_HeatFire at 50 and above and clears it at 49 and below
MS_TemperatureSlowdown 2 playertemp -22 or below, or 69 or above Slowness that gets stronger in four tiers past those values, the fourth at -60 or below and at 182 or above

TemperatureModifiers.yml

List MS_TemperatureModifiers in skill-triggers.player-tick to run these six skills every 2 seconds. Each modifier ends 3 seconds after its condition stops. See Temperature for how they add up.

Skill What it adds
MS_ArmorWarmth Per worn piece, adding up: leather 5 (never above 25), iron, golden and diamond 1.25, netherite 0.75
MS_HeldItems The strongest item in either hand, under the id blocks, see Custom Items
MS_FoodAndDrink -10 while ishydrated, never below 25. +5 with 18 or more hunger points, never above 25
MS_Wetness -10 in summer and winter, -4 in other seasons, while in water (not in a boat), powder snow or rain. Fades by 1 per run once dry
MS_SprintWarmth +2 per run while sprinting on foot, up to 4, otherwise -1 per run down to 0
MS_WindChill -1 to -4 by speed, -1 to -6 while gliding, see Movement

MS_Wetness and MS_SprintWarmth keep their value in the caster variables mswet and mssprint.

TemperatureReadout.yml

Skill Cooldown Runs when Effect
MS_TemperatureReadout 2 hastemperature and not in Creative or Spectator mode Writes the action bar readout, with Heat up! at 5 or below, Cool down! at 35 or above and the hydration icon while hydrated. Runs MS_TemperatureColor first
MS_TemperatureColor none Always Sets the variable caster.mstempcolor to the colour tag of the body temperature
MS_TemperatureWarnings 2 hastemperature Runs MS_TemperatureWarningMessage for a player in Survival mode whose body temperature falls through 5, -5 or -10 or rises through 35, 40 or 50
MS_TemperatureWarningMessage 20 Always Sends the cold or the heat warning to chat

See Display for the layout and the colours.

BlockHeat.yml

MS_BlockHeat runs one blockheat line per kind of block, all under the id blocks, so only the strongest warming and the strongest cooling block count. Lines with air=true also warm the player's air readings.

Blocks Degrees Range Air
lava 22 7 yes
fire 16 7 yes
campfire[lit=true] 15 7 yes
torch, wall_torch, lantern 7 7 no
nether_portal 25, -25 in the Nether 16 no
soul_fire -16 7 no
blue_ice -15 7 no
soul_campfire[lit=true] -10 7 no
soul_torch, soul_wall_torch, soul_lantern -7 7 no
ice, packed_ice -6 3 no

Ambient.yml

Only the player a skill runs for sees or hears it.

Skill Cooldown Runs when Effect
MS_ColdBreath 2.5 playertemp{max=0} and the caster is not in a liquid Three puffs of white dust in front of the player's face, 3 ticks apart
MS_Sweat 1.5 playertemp{min=40} and the caster is not in a liquid Falling water droplets around the player
MS_FireFlies 4 timerange{from=20;to=4} and hasseasons Fireflies around the player: FIREFLY on Minecraft 1.21.5 and newer, TOTEM on older versions
MS_NightSparks 6 timerange{from=20;to=4} and sunny White END_ROD sparkles high above the player
MS_FallingStars 90 timerange{from=20;to=4} and sunny A shooting star of FLAME particles 80 blocks up, within 80 blocks of the player, with a firework launch sound

timerange{from=20;to=4} runs from hour 20 past midnight to hour 4.

Atmosphere.yml

Skill Cooldown Runs when Effect
MS_Atmosphere none Always Runs MS_AtmosphereWeather, MS_AtmosphereWind, MS_AtmosphereSnow, MS_AtmosphereThunder, MS_AtmosphereBreeze, MS_AtmosphereGale and MS_MarsDust
MS_AtmosphereWeather none Always Runs atmosphereweather: the simulated rain, clear sky and storm reach the player's client
MS_AtmosphereWind none Always Runs atmospherewind{multiplier=0.02;vertical=0.3;requiregliding=true}: the local wind pushes gliding players
MS_AtmosphereSnow 0.5 atmosphere{raining=true;snowing=true} Snowflake particles around the player
MS_AtmosphereThunder 6 atmosphere{storm=true} The sound entity.lightning_bolt.thunder, volume 0.9, pitch 0.9, for the player
MS_AtmosphereBreeze 1.2 atmospherewind{min=2;max=5}, wind speed in metres per second Wisps of cloud particles that drift with the wind
MS_AtmosphereGale 0.7 atmospherewind{min=5} Denser cloud streaks, a gust particle and the sound entity.breeze.idle_air, volume 0.35, pitch 0.8
MS_MarsDust 0.5 atmosphereprofile{profile=mars} and atmospherewind{min=3} Orange DUST around the player and dust_plume streaming downwind
MS_AtmosphereBodyTemp none Always Runs the three air temperature skills below
MS_AtmosphereFreezingAir none atmospheretemp{max=-5}, degrees Celsius Adds -10 to body temperature under the id atmosphere, for 2 seconds per cast
MS_AtmosphereColdAir none atmospheretemp{min=-4;max=4} Adds -4 under the id atmosphere
MS_AtmosphereHotAir none atmospheretemp{min=30} Adds 8 under the id atmosphere

The particle skills take the wind direction from <mythicseasons.windx> and <mythicseasons.windz>. Directional particles only work with particle types that carry no data, such as cloud, smoke and gust. Directional dust particles ignore their colour.

MS_AtmosphereSnow, MS_AtmosphereBreeze, MS_MarsDust and the particles of MS_AtmosphereGale skip players who turned season particles off (<mythicseasons.particles>). The weather, the wind push and the gale sound still run.

Wind effects and the incloud condition need a weather system, see Weather sources. The same skills work in every world.

AtmosphereSeasons.yml

Skill Cooldown Runs when Effect
MS_SeasonAtmosphere none Always Runs MS_WinterOvercastChill and MS_SummerHeatShimmer on the caster
MS_WinterOvercastChill 2 season{season=winter} and cloudcover{min=0.7} Adds -3 to body temperature under the id overcast, for 3 seconds per cast
MS_SummerHeatShimmer 2 season{season=summer} and cloudcover{max=0.2} Adds 4 under the id sunexposure, for 3 seconds per cast
MS_StormArrives none Always The sound entity.lightning_bolt.thunder, volume 1.0, pitch 0.7, for the player
MS_StormPasses none Always The sound entity.breeze.idle_air, volume 0.4, pitch 1.2
MS_FirstSnowfall none Always 40 snowflake particles (skipped for players with season particles off) and the sound block.snow.place, volume 0.6, pitch 1.4
MS_CloudEnter none Always The sound ambient.underwater.enter, volume 0.25, pitch 1.6
MS_CloudExit none Always The sound ambient.underwater.exit, volume 0.25, pitch 1.6
MS_SummonStormCell none Always Runs atmosphereforce{temp=20;vapor=2.5;updraft=1.5;radius=160;duration=600} at the caster so cloud and rain grow. Plays the Wither spawn sound there, heard only nearby
MS_CalmTheSky none Always Runs atmosphereforce{temp=-8;vapor=0.3;radius=200;duration=800} at the caster to cool and dry the air
MS_BossSkyStart none Always Runs atmosphereprofile{profile=example;duration=6000}. Needs atmosphere-profiles/example.yml
MS_BossSkyEnd none Always Runs atmosphereprofile{clear=true}, which removes every profile the mechanic pushed onto the world

MS_StormArrives, MS_StormPasses, MS_FirstSnowfall, MS_CloudEnter and MS_CloudExit are meant for the atmosphere-* triggers below. Cast MS_SummonStormCell once: repeated casts stack into a runaway storm.

Using the Skills

A season file casts pack skills by name from its skill-triggers lists.

skill-triggers:
  player-tick:
    - MS_Atmosphere
    - MS_ColdHunger
    - MS_ColdSlowness
    - MS_ColdFreezing
  player-tick-particles:
    - MS_ColdBreath
    - MS_NightSparks
  atmosphere-storm-start:
    - MS_StormArrives
  atmosphere-storm-stop:
    - MS_StormPasses

MS_StormArrives plays for a player when a storm begins where they stand.

Key Casts Caster
player-tick Every performance.skill-trigger-interval ticks, 5 by default Each player in each world that has a season
player-tick-particles The same, skipping players who switched season particles off with /toggleseasonparticles Each remaining player
world-tick The same The first player in the world. Skipped while the world is empty
season-start Once, one tick after the world's season changed The first player in the world
season-end Once, when the world's season changes. The ending season's list runs The first player in the world
atmosphere-rain-start, atmosphere-rain-stop, atmosphere-storm-start, atmosphere-storm-stop, atmosphere-snow-start, atmosphere-snow-stop, atmosphere-cloud-enter, atmosphere-cloud-exit When that weather state changes for a player, checked at the same interval The player whose weather changed

Skill triggers only run in worlds that have a season, and only with MythicMobs. The weather triggers need the atmosphere simulation, a permanent weather region or another plugin's weather provider, not vanilla weather alone. See Triggers.

An unknown skill name logs Skill trigger references unknown MythicMobs skill: <name> once. A skill that throws an error logs Failed to cast skill '<name>': <message> once.

The four shipped seasons use the pack like this:

Season player-tick player-tick-particles world-tick
winter MS_Atmosphere, MS_ColdHunger, MS_ColdSlowness, MS_ColdFreezing, MS_HeatNoHealing, MS_HeatSlowness, MS_HeatFire, MS_BlockHeat, MS_TemperatureRecovery, MS_TemperatureModifiers, MS_TemperatureReadout, MS_TemperatureWarnings MS_ColdBreath, MS_NightSparks none
spring The same twelve and MS_Boosts MS_FireFlies none
summer The same twelve MS_Sweat, MS_FireFlies, MS_FallingStars none
fall The same twelve and MS_Boosts none none

No shipped season lists MS_TemperatureSlowdown, MS_AtmosphereBodyTemp or any skill from AtmosphereSeasons.yml.

A custom skill that cools every player by 4 degrees at night in winter:

MS_NightFrost:
  Cooldown: 3
  Conditions:
  - timerange{from=20;to=4}
  - season{season=winter}
  Skills:
  - modifytemp{id=nightfrost;amount=-4;duration=3} @Self

Put it in a skill file of your own pack and list MS_NightFrost under skill-triggers.player-tick of seasons/winter.yml.

Reloading

You changed Run
A file in the pack folder /mm reload
skill-triggers in a season file /ms reload
A temperature threshold, a modifier or the readout /mm reload after you edit the skills that use it
temperature.yml /ms reload
performance.skill-trigger-interval in config.yml Restart the server
The pack folder itself, or a new MythicSeasons version Restart the server

/ms reload never reads the pack.

Updating the Pack

Pack files on your server are never replaced, so an update does not change skills you already have.

  • New files in the jar are copied at the next start.
  • New skills inside a file you already have are not added. Copy them over, or move the file out of the folder and restart to get the shipped version.
  • The shipped pack keeps Version: "1.0.0" even when its skills change, so no console warning tells you. Compare your skill files with the jar's after each update.

Updating to the temperature skills

The temperature rules moved from temperature.yml into the pack, but a server that had the pack keeps its old files. Do this once:

  1. Move skills/Temperature.yml out of the pack folder and restart to get the new version. The other new files arrive by themselves.
  2. Add MS_TemperatureRecovery and MS_TemperatureModifiers to skill-triggers.player-tick of every season that lists the temperature skills, after MS_BlockHeat. For the action bar readout and the chat warnings, add MS_TemperatureReadout and MS_TemperatureWarnings too.
  3. Run /mm reload and /ms reload.
  4. Optional: delete the old keys from temperature.yml, see Moved to the pack. If you had changed water-bottle-effect-duration, put that value in hydration-seconds.
Updated Nov 11, 2026