Atmosphere Weather
Description
Shows a player the weather at their position in place of the server weather: rain, a clear sky, or a darker sky in a storm. It comes from the first source that answers:
- A WorldGuard region with the
permanent-weatherflag. - The weather simulation.
- Weather providers from other plugins, below the simulation unless they declare a higher priority.
The player gets the server weather back where no source answers, with reset=true, after a world change, and while the weather simulation is off in atmosphere.yml. It is safe to cast on every run of a skill trigger.
Players only. It affects each targeted player, or the caster when the line has no target.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| reset | clear | true gives the player the server weather back |
false |
Examples
MS_AtmosphereWeather:
Skills:
- atmosphereweather @Self
Shows the player the weather of the first source that answers.
MS_BackToServerWeather:
Skills:
- atmosphereweather{reset=true} @Self
The server weather stays until the mechanic runs again without
reset.
skill-triggers:
player-tick:
- MS_AtmosphereWeather
In a season file: runs the skill for every player in the season's worlds.
Aliases
- setatmoweather
- atmoweather