Quality
Quality presets let each player pick how much cloud they get, with /cloudquality <preset>. Lower presets cost less. They live under clouds.quality in atmosphere.yml only and apply on /ms reload. A typo there is ignored without a message.
Settings
| Option | Default | What it does |
|---|---|---|
default |
high |
Preset for players who have not picked one, or off. |
presets.<name> |
low, medium, high |
One section per preset. off always exists and cannot be redefined. |
Each preset can hold:
| Key | When left out | Range | What it does |
|---|---|---|---|
render-distance |
clouds.render-distance (4096) |
512 to 8192 | How far clouds are drawn, in blocks. |
lod-shift |
0 |
-4 to 5 | Each +1 halves the distances where clouds turn coarse (more FPS). Negative values keep them fine farther out. |
fov-cull-angle |
clouds.fov-cull-angle (110) |
0, or 45 to 180 | Skips faces more than this many degrees off the view direction. 0 or 180 draws the whole sky. |
| Preset | render-distance |
lod-shift |
fov-cull-angle |
|---|---|---|---|
off |
No clouds at all | ||
low |
1024 | 1.2 | 110 |
medium |
1536 | 0.4 | 110 |
high (default) |
2048 | 0 | 110 |
- Deleted shipped presets and keys missing from them come back with their shipped values.
- The shipped presets set every key, so changing
clouds.render-distanceorclouds.fov-cull-anglealone changes nothing for players on them. - A layer stops at its own
max-distancewhen that is shorter than the preset's. lod-shiftcombines with each layer'slod-bias. With a pinnedclouds.lod-levelit is rounded and moves the pinned level instead.- A preset name is one word of letters, digits,
-and_, and notyes,no,on,off,trueorfalse. - An unknown
defaultlogs a warning and uses the first preset.
Choosing a preset
/cloudquality <preset>needsmythicseasons.cloudquality(everyone by default) and works for players only. Without an argument it shows your preset and the choices.- The choice applies at once in every world and is saved in
data.yml. - A player who never chose, or whose saved preset no longer exists, uses
default. - On
offa player gets no clouds from the plugin, and none at all in seasonal biomes. /ms atmosphere infolists the presets, for exampleQuality: off, low, medium, high (default high).
Examples
clouds:
quality:
default: medium
presets:
potato:
render-distance: 768
lod-shift: 2
fov-cull-angle: 90
Players who never picked a preset get
medium.
clouds:
quality:
presets:
high:
render-distance: 3072
highkeeps its other shipped values.