Common Examples
Ready-to-copy MythicMobs skills, mobs and season file sections. For a guided setup, start with the Guides.
Seasons
Season Skills: skills for a season, a phase, a date or a time of day.
Temperature
Temperature Skills: skills that read or change air temperature, body temperature and hydration.
Weather
Weather Skills: skills for rain, storms, wind and cloud cover, and forced skies and storms.
Events
Event Skills: skills for calendar events and the start and end of a season.
Using the examples
- Put skills in a
.ymlfile inplugins/MythicMobs/Skills/and mobs in a.ymlfile inplugins/MythicMobs/Mobs/, or both in your own pack, then run/mm reload. A skill name has to be unique across all MythicMobs files. skill-triggersblocks go in a season file inplugins/MythicSeasons/seasons/. Add the skill name to the list the file already has, never a secondskill-triggerssection, then run/ms reload.- Skills under
skill-triggersrun only in worlds that have a season./ms set <season>gives a test world one. /mm test cast <skill>casts a skill with you as the caster and the trigger, and answersTrying to cast spell <skill>. A skill with aCooldowndoes nothing again until that time has passed, so lower it while you test.- Season triggers and
/mm test castmake a player the caster, so the examples use@Selffor that player. A season trigger has no trigger entity. To run a skill for a player who right-clicks a mob, putsudoskill{s=<skill>} @Trigger ~onInteracton the mob. - Area targeters such as
@PlayersInWorldleave out the caster by default.world-tick,season-startandseason-endcast with a player, so their examples write@PlayersInWorld{targetself=true}. - A mob example does nothing until the mob exists. Spawn it with
/mm mobs spawn <mob>. - Test in survival mode. Area targeters skip players in creative and spectator mode unless the mechanic allows them, as
message,titleandskilldo andeffect:sound,effect:particles,potionandmodifytempdo not. The temperature system ignores those players too. Cooldownand thedurationofmodifytempcount seconds.potion,ignite,titleandatmosphereprofilecount ticks (20 to a second), andatmosphereforcecounts ticks of weather time (600 is about 8 real seconds with the default timing).
Where the facts are
- Skills: everything MythicSeasons adds to MythicMobs.
- Conditions, Mechanics, Triggers and Placeholders: every name, attribute and fallback value.
- Packs: the skills that ship with the plugin.
- Seasonal Skills With MythicMobs: the setup step by step.
- Skills Not Firing: the checklist for a skill that does nothing.