Land Claims

WorldGuard regions and GriefPrevention claims can switch season effects off, pin a temperature or a season, and fix the weather and wind.

What land protection can change

Where a chunk has no season effects, players get vanilla chunks (no seasonal colours, populator blocks or block replacements), crops ignore the seasonal speeds of crops.yml, players move toward a fixed 25 C, and the hasseasons condition is false.

Season skill-triggers keep running there. Put hasseasons on skills that must not.

How an area is matched

Plugin A chunk counts when
WorldGuard A region with the flag contains the chunk's centre column (block 8, 8 of the chunk) at the world's sea level
GriefPrevention GriefPrevention reports a claim in that chunk, in the same world
  • A small WorldGuard plot that misses its chunk's centre column, or a region whose height range leaves out sea level, is not seen, even with a player inside it.
  • Chunks a player already has keep their look until they are sent again, after a relog or the next season or phase change.

WorldGuard

The flags need WorldGuard and WorldEdit. Without WorldEdit the console logs You'll need WorldEdit installed on your server to use WorldGuard with MythicSeasons! and regions are not read.

Flag Values What it does
season-effects allow (default), deny deny turns the season effects off.
permanent-season A season id Shows that season's colours, populator blocks and block replacements all year, also in a world without a season.
permanent-temperature Whole number Degrees C players move toward, replacing every other factor (season, biome, weather, armour, items, effects), even under season-effects deny.
temperature-modifier Whole number Degrees C added, except where permanent-temperature applies or the season effects are off.
permanent-weather CLEAR, RAIN, STORM Pins the weather players see. STORM is rain with thunder.
permanent-wind Whole number Wind speed in m/s for the push of the atmospherewind mechanic.
season-atmosphere allow (default), deny deny turns the weather simulation off for players and mobs inside.
season-clouds allow (default), deny deny hides the MythicSeasons clouds and fog from players inside.
season-block-changes allow, deny No effect.
season-mob-spawning allow, deny No effect.

permanent-season:

  • The id is not case-sensitive. An unknown id is ignored and logged once: A WorldGuard region sets the permanent-season flag to '<id>', which is not a season in plugins/MythicSeasons/seasons/. The flag is ignored there.
  • The sub-season phase follows the world, or is MIDDLE in a world without a season.
  • The look needs modify-biome-on-client in config.yml. Players who turned season colours off with /toggleseasoncolors still get vanilla chunks.
  • For crops, temperature and hasseasons, the region counts as having no season effects.

permanent-weather:

  • It wins over every other weather source, the simulation included, for the atmosphere condition's raining and storm checks and the atmosphereweather client weather. atmosphereweatherspot matches these regions.
  • Players see it only while the atmosphere is on (enabled: true in atmosphere.yml) and a season skill runs MS_Atmosphere for them (Packs). The world's weather, the temperature and the wind do not change.

permanent-wind:

  • It sets how hard the atmospherewind mechanic pushes, which needs the atmosphere on. The direction, the atmospherewind condition and the wind speed placeholders still follow the simulated wind.
  • Inside the region, <mythicseasons.windx> and <mythicseasons.windz> give the direction as a unit vector, reversed by a negative flag value and 0 with a value of 0.

season-atmosphere and season-clouds:

  • Both are checked at the exact block, so small regions and regions above or below sea level work.
  • With season-atmosphere deny, the world's own weather takes over:
    • Client weather and the raining, snowing and storm checks follow it.
    • Weather triggers see no rain, storm, snow or cloud.
    • The air temperature comes from the temperature settings.
    • There is no simulated wind, and the atmosphere placeholders read as in a world without the simulation.
    • permanent-weather still applies, and permanent-wind keeps its speed, blowing toward +x.
  • season-clouds deny works like /cloudquality off for players inside. Rain still needs clouds overhead, so add season-atmosphere deny for a dry region.

GriefPrevention

griefprevention.yml appears in plugins/MythicSeasons/ when GriefPrevention is installed. It is read only at server start, not on /ms reload.

Option Shipped What it does
claimed-areas.seasons-enabled true false turns the season effects off in claims, like season-effects deny.
claimed-areas.fixed-temperature.enabled false true makes players in claims move toward value, like permanent-temperature.
claimed-areas.fixed-temperature.value 25 That temperature in degrees C, a whole number.
claimed-areas.seasonal-block-changes true No effect.
claimed-areas.seasonal-mob-spawns true No effect.

Missing keys are not filled in: a missing switch reads as false and a missing value as 0.

Priority between land plugins

GriefPrevention ranks above WorldGuard.

Question Answer
Do season effects apply? Only when both plugins allow them.
Which fixed temperature? The higher-ranked plugin that sets one: a GriefPrevention fixed-temperature beats a WorldGuard permanent-temperature.
Weather, wind, shown season, temperature modifier Only WorldGuard sets them.

Examples

/rg flag spawn season-effects deny
/rg flag spawn permanent-temperature 22

permanent-temperature still applies where the season effects are off.

/rg flag greenhouse permanent-season summer
/rg flag greenhouse permanent-temperature 26

Summer colours all year inside the greenhouse, at 26 degrees.

claimed-areas:
  seasons-enabled: false
  seasonal-block-changes: true
  seasonal-mob-spawns: true
  fixed-temperature:
    enabled: true
    value: 20

Claims show vanilla chunks at 20 degrees, even where a WorldGuard region sets permanent-temperature in the same chunk.

Updated Nov 11, 2026