Atmosphere Wind

Description

Pushes a player with the simulated wind at their position: each run adds the wind (in metres per second) times multiplier to their velocity. Inside a WorldGuard region with the permanent-wind flag the wind is that speed instead, horizontal only. The pushes add up, so the more often the skill runs, the stronger the push.

Players only. It affects each targeted player, or the caster when the line has no target.

Attributes

Attribute Aliases Description Default
multiplier m, strength, k Factor for the wind added to the velocity. Text that is not a number gives the default 0.015
vertical vy Extra factor for the vertical push, on top of multiplier. Text that is not a number gives the default 0.3
requiregliding gliding, g true pushes only players who are gliding false

Examples

MS_AtmosphereWind:
  Skills:
  - atmospherewind{multiplier=0.02;vertical=0.3;requiregliding=true} @Self

Pushes only gliding players, by 0.02 times the wind on each run.

MS_GaleShove:
  Cooldown: 0.5
  Conditions:
  - atmospherewind{min=5}
  Skills:
  - atmospherewind{multiplier=0.01} @Self

The condition of the same name lets the push happen only in winds of 5 m/s or more.

Ridge_Wind:
  Skills:
  - atmospherewind{m=0.005;vy=0} @PlayersInRadius{r=15}

The short keys. vy=0 keeps the push horizontal.

Aliases

  • atmowind
  • windpush
Updated Nov 11, 2026