Atmosphere Wind
Description
Pushes a player with the simulated wind at their position: each run adds the wind (in metres per second) times multiplier to their velocity. Inside a WorldGuard region with the permanent-wind flag the wind is that speed instead, horizontal only. The pushes add up, so the more often the skill runs, the stronger the push.
Players only. It affects each targeted player, or the caster when the line has no target.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| multiplier | m, strength, k | Factor for the wind added to the velocity. Text that is not a number gives the default | 0.015 |
| vertical | vy | Extra factor for the vertical push, on top of multiplier. Text that is not a number gives the default |
0.3 |
| requiregliding | gliding, g | true pushes only players who are gliding |
false |
Examples
MS_AtmosphereWind:
Skills:
- atmospherewind{multiplier=0.02;vertical=0.3;requiregliding=true} @Self
Pushes only gliding players, by 0.02 times the wind on each run.
MS_GaleShove:
Cooldown: 0.5
Conditions:
- atmospherewind{min=5}
Skills:
- atmospherewind{multiplier=0.01} @Self
The condition of the same name lets the push happen only in winds of 5 m/s or more.
Ridge_Wind:
Skills:
- atmospherewind{m=0.005;vy=0} @PlayersInRadius{r=15}
The short keys.
vy=0keeps the push horizontal.
Aliases
- atmowind
- windpush