Atmosphere Force

Description

Pushes heat, moisture and lift into the weather simulation at a location, so cloud and rain can form there. The air at the ground follows the new targets gradually, at the pace of physics.surface-tau in atmosphere.yml (120 weather seconds by default). Only the horizontal position counts.

This mechanic works on locations: each target location or target entity's position, or the caster's position when the line has no target.

Attributes

Attribute Aliases Description Default
temperature temp, t Degrees Celsius added to the ground air's target temperature at full strength. Negative values cool 0.0
vapor humidity, v Multiplier for the ground air's target moisture at full strength. 1.0 changes nothing, below 1.0 dries 1.0
updraft lift, u Rising air added to the lowest layers on every simulation step. Negative values push air down 0.0
radius r Radius in blocks, never smaller than one cell size on x and z 128.0
duration d, ticks Ticks of weather time (20 to a second), at least 20. Whole number 200
falloff f smooth or flat smooth

radius Attribute

The force works on whole weather cells, grid.cell-size.xz blocks wide (32 by default, see Atmosphere Options), and counts distance between cells. A radius below one cell size is raised to one cell size: with falloff=smooth it affects only the location's cell, with falloff=flat also the four cells next to it.

falloff Attribute

smooth fades from full strength at the location's cell to nothing at the radius, as 1 - (distance / radius)^2. flat gives full strength within the radius and none beyond. flat works in any letter case, and any other text selects smooth.

duration Attribute

Weather time runs timing.time-acceleration times faster than real time, but at most 12 weather seconds per timing.step-period-ms step (see Options). With the defaults (4, 2000 ms), duration=600 (30 weather seconds) lasts about 8 real seconds.

Examples

MS_SummonStormCell:
  Skills:
  - atmosphereforce{temp=20;vapor=2.5;updraft=1.5;radius=160;duration=600} @Self

Enough heat, moisture and lift for a storm cell to grow around the caster.

MS_CalmTheSky:
  Skills:
  - atmosphereforce{temp=-8;vapor=0.3;radius=200;duration=800} @Self

Makes cloud and rain less likely around the caster.

Storm_Totem:
  Type: ARMOR_STAND
  Skills:
  - atmosphereforce{t=12;v=1.8;u=1;r=300;d=1200;f=flat} ~onSpawn

The short keys, cast once when the mob spawns.

Aliases

  • atmoforce
  • forceweather
Updated Nov 11, 2026