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MythicMobs
Core Plugin -The ultimate mobs and skills system
ModelEngine 4
Custom models and animations without client mods.
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Custom advancements and quest-like progression
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Real 3D Armor
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Modern and powerful cosmetics for players
MythicCrucible (Items)
Custom items, blocks, furniture, and more.
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Instanced, scripted dungeon experiences.
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Create and customize unique enchantments.
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Create immersive interfaces and HUD elements.
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Spells, classes, combat, and character systems.
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Inspect Blockbench models directly in your browser.
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Wikis
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MythicCrucible
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Mechanics
Reference
Mechanics
Actions that skills can execute.
·
43 entries
Mechanic
BlockCrack
Shows a block crack effect on the target block for the selected audience
Mechanic
ConsumeAmmo
Consumes ammo to execute a skill. This skill does not need a targeter.
Mechanic
ConsumeHeldDurability
Consumes durability from the held item
Mechanic
Consumeitem
Removes some items from the casting player's inventory
Mechanic
ConsumeItemDurability
Consume the durability of an item
Mechanic
ConsumeUsedDurability
Consumes durability from the item that triggered the skilltree
Mechanic
ConsumeUsedItem
Removes the item that triggered the skilltree
Mechanic
DealCustomDurability
Deals damage or heals custom durability
Mechanic
furniturecolor
Sets the casting Furniture's color
Mechanic
furnitureinventory
Opens the inventory of the Furniture
Mechanic
furnitureremove
Removes the casting Furniture
Mechanic
furnitureremoveat
Removes the Furniture at the target location
Mechanic
FurnitureSetAt
Sets a furniture at the target location
Mechanic
furniturestate
Sets the casting Furniture's state
Mechanic
FurnitureVariableSet
Set a variable on the target furniture entity
Mechanic
GiveAmmo
Sets the ammo amount of a player's weapon to its maximum.
Mechanic
InventoryClear
Clears the target's inventory
Mechanic
InventoryFromVariable
Restores a player's inventory from a serialized variable
Mechanic
InventoryToVariable
Serializes a player's inventory into a variable
Mechanic
ModelSet
Sets the calling item's model
Mechanic
modeltoggle
Toggles the calling item's model
Mechanic
OpenBackpack
Opens the first backpack found in the player's inventory
Mechanic
OpenFurniturePainter
Opens the furniture's painter for the target player
Mechanic
OpenItemFurnace
Opens a furnace inventory stored inside the used item
Mechanic
parsearmor
Force a re-scan of the caster's armor
Mechanic
ParseWeapon
Force a re-scan of the caster's weapon
Mechanic
PlaceFurnitureAt
Makes the casting player place a furniture at a specific location
Mechanic
ProjectileHit
Simulates an hit from a bow's projectile
Mechanic
ReloadAmmo
will search the caster's inventory for the configured ammo item (or another item if overridden), and for each item it finds it will consume it and add ammo to the item.
Mechanic
RemoveTriggeringItem
Removes the Item entity that triggered the SkillTree
Mechanic
ResetAttackCooldown
Resets the player's attack cooldown
Mechanic
SetCompassLocation
Sets the location a compass points to
Mechanic
SetCompassLodestone
Sets the location a compass points to as a lodestone location
Mechanic
setcrossbowcharged
Sets the state of the held crossbow's charge
Mechanic
SetFurnitureStateAt
Sets the state of the furniture at the target location or entity
Mechanic
SetItemCustomModelData
Sets the CustomModelData of the used item
Mechanic
SetItemDisplay
Sets the item display name
Mechanic
SetItemNBT
Sets the item's NBT keys
Mechanic
SetLore
Sets the item's new lore
Mechanic
SetSlotModel
Sets the model of an item in the target slot
Mechanic
SnapshotUsedBow
Snapshots the state of the held bow for use with later projectile damage
Mechanic
UpdateLore
Reparses the item's lore config
Mechanic
UpgradeItem
Upgrades the level of the item in the specified slot