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MythicMobs
Core Plugin -The ultimate mobs and skills system
ModelEngine 4
Custom models and animations without client mods.
MoLang Add-on
MythicAchievements
Custom advancements and quest-like progression
MythicArmors
Real 3D Armor
MythicCosmetics
Modern and powerful cosmetics for players
MythicCrucible (Items)
Custom items, blocks, furniture, and more.
MythicDungeons
Instanced, scripted dungeon experiences.
MythicEnchantments
Create and customize unique enchantments.
MythicHUD
Create immersive interfaces and HUD elements.
MythicRPG (spells & classes)
Spells, classes, combat, and character systems.
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Inspect Blockbench models directly in your browser.
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Wikis
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MythicCrucible
/
Triggers
Reference
Triggers
Events that start skills.
·
52 entries
Trigger
onAttack
When the player hits another entity
Trigger
onBlockBreak
When the furniture is broken
Trigger
onBlockPlace
When the furniture is placed
Trigger
onBlockRotate
When the furniture is rotated
Trigger
onBlockSit
When a player sits on the furniture
Trigger
onBowHit
When a player hits an entity with an arrow
Trigger
onBreak
When the player holding or equipping the item breaks it
Trigger
onCancelUse
When the player stops using the item
Trigger
onConsume
Triggered when the item is eaten
Trigger
onCrouch
When the player crouches
Trigger
onDamaged
When the furniture is punched
Trigger
onDeath
When the player dies
Trigger
onEquip
When a player equips an armor piece.
Trigger
onFish
When a player is fishing, ie casting the line out
Trigger
onFishBite
Called when there is a bite on the hook and it is ready to be reeled in
Trigger
onFishCatch
When a player has successfully caught a fish and is reeling it in
Trigger
onFishFail
When a player fails to catch a bite while fishing usually due to poor timing
Trigger
onFishGrab
When a player has successfully caught an entity
Trigger
onFishGround
When a bobber is stuck in the ground
Trigger
onFishReel
When a player reels in their hook without receiving any bites
Trigger
onFurnitureInventoryClose
When the Furniture Inventory is closed
Trigger
onFurnitureInventoryOpen
When the Furniture Inventory is opened
Trigger
onFurnitureStateChange
When the furnitures state changed. This is triggered every time the FurnitureState mechanic is used, even if the state stays the same.
Trigger
onHold
When the player holds an item
Trigger
onInteract
When a player right clicks the furniture
Trigger
onItemDrop
When the player drops an item
Trigger
onItemPickup
When the player picks up an item
Trigger
onJoin
When a player joins the server
Trigger
onJump
When the Player jumps
Trigger
onKill
When the Player kills an entity
Trigger
onKillPlayer
When the Player kills another player
Trigger
onPaint
When a paintbrush is used on a furniture
Trigger
onPickup
When a player picks up the crucible item
Trigger
onPotionSplash
Triggered if the item is a potion that was thrown
Trigger
onPressCtrlQ
When a player presses CTRL+Q to drop the item. Requires ProtocolLib
Trigger
onPressF
When a player presses F to swap the item
Trigger
onPressF_HAND
When a player presses F to swap the item, and it ends up in the main hand
Trigger
onPressF_OFFHAND
When a player presses F to swap the item, and it ends up in the offhand
Trigger
onPressQ
When a player presses Q to drop the item. Requires ProtocolLib
Trigger
onProjectileThrow
When a special projectile is thrown
Trigger
onRespawn
When a player respawns
Trigger
onRightClick
When the player right-clicks
Trigger
onShoot
When the player shoots a bow
Trigger
onSpawn
When the player logs in or respawns
Trigger
onStartDestroyBlock
When the player starts destroying a block
Trigger
onStopDestroyBlock
When the player stops destroying a block
Trigger
onSwing
When the player left-clicks
Trigger
onTimer
Every X ticks
Trigger
onUnCrouch
When the player stops crouching
Trigger
onUnEquip
When a player unequips an armor piece.
Trigger
onUnHeld
When the player switches off the item from their hotbar
Trigger
onUse
When the player right-clicks while holding the item