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MythicMobs
Core Plugin -The ultimate mobs and skills system
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Custom models and animations without client mods.
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Custom advancements and quest-like progression
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Real 3D Armor
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Modern and powerful cosmetics for players
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Custom items, blocks, furniture, and more.
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Instanced, scripted dungeon experiences.
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Create and customize unique enchantments.
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Create immersive interfaces and HUD elements.
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MythicCrucible
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Conditions
Reference
Conditions
Checks that control whether skills and systems run.
·
20 entries
Condition
AttackOnCooldown
Checks if the player has an active attack cooldown
Condition
BlockHardness
Checks the hardness of the block at the target location
Condition
ContainerType
Checks the inventory type of the container involved in the trigger
Condition
custommodeldata
Tests the custom model data the calling item as
Condition
EnchantmentLevel
Checks the enchantment level in the skill's enchant-level variable
Condition
EquipSlot
Matches the equipment slot the skill was called from
Condition
FurnitureDirection
Checks if the targeted Furniture entity has a specific direction
Condition
furnitureState
Checks if the target Furniture's is the specified one
Condition
FurnitureType
Checks the type of furniture being targeted
Condition
HasInventorySpace
Checks how many empty slots the player's inventory has
Condition
HasItem
Checks if the player has a matching item in their inventory
Condition
HasSetPieces
Checks how many pieces of an equipment set the player has equipped
Condition
IsCrossbowCharged
Checks if the triggering crossbow has charged projectiles
Condition
IsFurniture
Checks if the targeted entity is a Furniture or if there is a Furniture entity at the targeted location
Condition
ItemAmmo
Checks the player's current ammo count
Condition
ItemDurability
Checks the remaining durability of an item
Condition
ItemReloading
Checks if the player's ammo weapon is reloading
Condition
ItemUpgradeLevel
Checks the level of the item in the specified slot
Condition
MatchesTriggerBlock
Checks if the trigger block matches the block at the target location
Condition
MatchesTriggerBlockBreakingSpeed
Checks if the target block breaks at least as fast as the trigger block