Mechanics

Crucible items support almost all MythicMobs base mechanics.

You can view those by clicking here here.

Mechanics

These mechanics are added by Crucible, and are meant to be used with players and/or items (although they may work for other things too, depending on the mechanic)

Mechanic Description
BlockCrack Shows a block crack effect on the target block for the selected audience
ConsumeHeldDurability Consumes durability from the held item
ConsumeItem Removes some items from the casting player's inventory
ConsumeItemDurability Consume the durability of an item
ConsumeUsedItem Removes the item that triggered the skilltree
ConsumeUsedDurability Consumes durability from the item that triggered the skilltree
DealCustomDurability Deals damage or heals custom durability
InventoryClear Clears the target's inventory
InventoryFromVariable Restores a player's inventory from a serialized variable
InventoryToVariable Serializes a player's inventory into a variable
ModelSet Sets the calling item's model
ModelToggle Toggles the calling item's model
SetSlotModel Sets the model of an item in the target slot
OpenBackpack Opens the first backpack found in the player's inventory
OpenItemFurnace Opens a furnace inventory stored inside the used item
ParseArmor Force a re-scan of the caster's armor
ParseWeapon Force a re-scan of the caster's weapon
ProjectileHit Simulates an hit from a bow's projectile
RemoveTriggeringItem Removes the Item entity that triggered the SkillTree
ResetAttackCooldown Resets the player's attack cooldown
SetCompassLocation Sets the location a compass points to
SetCompassLodestone Sets the location a compass points to as a lodestone location
SetCrossbowCharged Sets the state of the held crossbow's charge
SetItemCustomModelData Sets the CustomModelData of the used item
SetItemDisplay Sets the item display name
SetLore Sets the item's new lore
SetItemNbt Sets the item's NBT keys
SnapshotUsedBow Snapshots the state of the held bow for use with later projectile damage
UpdateLore Reparses the item's lore config
UpgradeItem Upgrades the level of the item in the specified slot

Furniture Mechanics

Those mechanics are the ones that deals with custom Furniture. They can be used to interact with them in various ways.

Mechanic Description
FurnitureColor Sets the casting Furniture's color
FurnitureInventory Opens the inventory of the Furniture
FurnitureRemove Removes the casting Furniture
FurnitureRemoveAt Removes the Furniture at the target location
FurnitureSetAt Sets a furniture at the target location
FurnitureState Sets the casting Furniture's state
SetFurnitureStateAt Sets the state of the furniture at the target location or entity
OpenFurniturePainter Opens the furniture's painter for the target player
PlaceFurnitureAt Makes the casting player place a furniture at a specific location
FurnitureVariableSet Set a variable on the target furniture entity
Updated Aug 19, 2026