Set Furniture State At
Description
Sets the state of the furniture targeted by the skill. Unlike FurnitureState, which acts on the casting furniture, this mechanic works on any targeted furniture entity or location.
If the given state does not exist on the furniture, its default state is used instead.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| state | s | The furniture state to switch to | DEFAULT |
Examples
Skills:
- setFurnitureStateAt{state=open} @target
Skills:
- setFurnitureStateAt{state=closed} @FurnitureInRadius{r=5}
Aliases
- furnitureState (shared with FurnitureState; use
setFurnitureStateAtto disambiguate)