Set Furniture State At

Description

Sets the state of the furniture targeted by the skill. Unlike FurnitureState, which acts on the casting furniture, this mechanic works on any targeted furniture entity or location.

If the given state does not exist on the furniture, its default state is used instead.

Attributes

Attribute Aliases Description Default
state s The furniture state to switch to DEFAULT

Examples

  Skills:
  - setFurnitureStateAt{state=open} @target
  Skills:
  - setFurnitureStateAt{state=closed} @FurnitureInRadius{r=5}

Aliases

  • furnitureState (shared with FurnitureState; use setFurnitureStateAt to disambiguate)
Updated Aug 19, 2026