Season Populator
Description
Controls the populators of a season, the snow, ice, flowers and leaf litter that players see on top of the world. The world itself does not change.
refreshworks on the chunk of each target, entity or location, or of the caster when the line has no target.enableanddisableignore the target.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| action | a | refresh, enable or disable. Not case sensitive |
refresh |
| rule | r | The key of a populator under populators: in a season file, such as flora. Required for enable and disable |
None |
| radius | rad | Chunks around the target chunk that refresh sends again. Whole number |
3 |
action Attribute
| Value | Effect |
|---|---|
refresh |
Sends the loaded chunks within radius again to every player in that world within the server's view distance of them |
enable |
Restores the chance that disable took. Does not switch on a populator with enabled: false |
disable |
Sets the chance of every rule with that key to 0, in every season |
setchance |
Accepted and does nothing |
Any other value, and enable or disable without rule, does nothing.
rule Attribute
The key must match exactly, case included, and applies to every season file with a populator of that key. A populator with enabled: false is not loaded and cannot be addressed.
radius Attribute
The area is a square of 2 x radius + 1 chunks on each side (7 by 7 at the default). Every nearby player receives each chunk again, so keep the radius small and cast refresh rarely.
Examples
MS_RefreshAround:
Skills:
- seasonpopulator{action=refresh;radius=4} @Self
Sends a square of 9 by 9 chunks around the caster again.
MS_NoFlora:
Skills:
- seasonpopulator{action=disable;rule=flora}
- seasonpopulator{action=refresh;radius=6} @Self
The
refreshline makes the flowers disappear from chunks that players already have.
MS_FloraBack:
Skills:
- seasonpopulator{a=enable;r=flora}
- seasonpopulator{a=refresh;rad=6} @Self
The short keys. Brings the flowers back.
Aliases
- blockpopulate