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MythicMobs
Core Plugin -The ultimate mobs and skills system
ModelEngine 4
Custom models and animations without client mods.
MoLang Add-on
MythicAchievements
Custom advancements and quest-like progression
MythicArmors
Real 3D Armor
MythicCosmetics
Modern and powerful cosmetics for players
MythicCrucible (Items)
Custom items, blocks, furniture, and more.
MythicDungeons
Instanced, scripted dungeon experiences.
MythicEnchantments
Create and customize unique enchantments.
MythicHUD
Create immersive interfaces and HUD elements.
MythicRPG (spells & classes)
Spells, classes, combat, and character systems.
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MythicRPG
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Triggers
Reference
Triggers
Events that start skills.
·
58 entries
Trigger
onBlockBreak
When the player with the archetype breaks a block
Trigger
onBlockPlace
When the player with the archetype places a block
Trigger
onClassGain
When an [archetype] is gained
Trigger
onConsume
When an item is eaten
Trigger
onCrouch
When the player with the archetype starts to crouch
Trigger
onDeath
When the player with the archetype dies
Trigger
onDeathDropsFiltered
When a drop rule is applied at death
Trigger
onExperienceLost
When an experience-loss rule is applied at death
Trigger
onFish
When a player is fishing, ie casting the line out
Trigger
onFishBite
Called when there is a bite on the hook and it is ready to be reeled
Trigger
onFishCatch
When a player has successfully caught a fish and is reeling it in
Trigger
onFishFail
When a player fails to catch a bite while fishing usually due to poor timing
Trigger
onFishGrab
When a player has successfully caught an entity
Trigger
onFishGround
When a bobber is stuck in the ground
Trigger
onFishReel
When a player reels in their hook without receiving any bites
Trigger
onFriendAdd
When the player gains a friend
Trigger
onFriendOffline
When one of the player's friends goes offline
Trigger
onFriendOnline
When one of the player's friends comes online
Trigger
onFriendRemove
When the player loses a friend
Trigger
onInteract
When a player with the archetype interacts with a mob
Trigger
onItemPickup
When the player with the archetype picks up an item
Trigger
onJoin
When the player joins the server
Trigger
onKill
When the player with the archetype kills another entity
Trigger
onLearnSpell
When the player with the archetype learns a new spell
Trigger
onClassLoss
When an [archetype] [levels up]
Trigger
onLevelUp
When an [archetype] [levels up]
Trigger
onPartyCreate
When the player creates a party
Trigger
onPartyDisband
When the player's party is disbanded
Trigger
onPartyJoin
When the player joins a party
Trigger
onPartyLeaderChange
When leadership of the player's party changes
Trigger
onPartyLeave
When the player leaves their party
Trigger
onPartyMemberDeath
When a member of the player's party dies
Trigger
onPartyMemberJoin
When another player joins the player's party
Trigger
onPartyMemberLeave
When another member leaves the player's party
Trigger
onPointEarn
When the player earns points
Trigger
onPointSpend
When the player spends points (e.g. talent investment)
Trigger
onPotionSplash
When a potion is splashed
Trigger
onQuickCastClose
When the player with the archetype ends the quick cast
Trigger
onQuickcastOpen
When the player with the archetype opens the quick cast
Trigger
onRespawn
When the player with the archetype respawns
Trigger
onRespawnAtGraveyard
When the player respawns at a graveyard
Trigger
onRightClick
When the player with the archetype right-clicks
Trigger
onShoot
When the player with the archetype shoots a projectile from a bow
Trigger
onSpawn
When the player with the archetype respawns after death or joins the server
Trigger
onSpellCastCancel
When a cast is cancelled before it completes
Trigger
onSpellCastComplete
When a cast finishes successfully and the spell's skills run
Trigger
onSpellCastInterrupt
When a cast is cancelled by the interrupt mechanic
Trigger
onSpellCastPushback
When damage extends the remaining cast time (DamagePushback)
Trigger
onSpellCastStart
When the player starts a cast-time cast
Trigger
onSpellCooldownEnd
When a learned spell's cooldown finishes
Trigger
onTalentDivest
When the player refunds a rank from a [talent]
Trigger
onTalentInvest
When the player invests a rank into a [talent]
Trigger
onUnCrouch
When the player with the archetype stops to crouch
Trigger
onWaystoneDiscover
When the player discovers a waystone
Trigger
onWaystoneInteract
Reserved hook for admin scripts; not auto-fired by mythicrpg
Trigger
onWaystoneRespawn
When the player respawns at a waystone
Trigger
onWaystoneStateChange
When the player's state for a waystone changes
Trigger
onWaystoneTeleport
After a successful waystone teleport