Leveling

Archetypes can be configured to be levelable using options under the Leveling section.

Options Description
MinLevel The level the player starts at with this archetype
MaxLevel The maximum level of this archetype
ExperienceCurve The experience curve this archetype uses
ExperienceSource The experience source group this archetype can benefit from

For example:

TestArchetype:
  Leveling:
    MinLevel: 1
    MaxLevel: 50
    ExperienceCurve: TEST_STATIC
    ExperienceSource: MOBS

Experience Curves

Experience Curves determine how much experience is needed to reach each level, and are defined in experience-curves.yml inside any Mythic pack folder. Inside this file, you can define as many custom experience curves as you want.

There are two types of curves, FORMULA and STATIC:

  • FORMULA - Uses math to determine the experience needed to level, where x is the next level
  • STATIC - You define the values for each level yourself

An experience curve file might look like this:

TEST_FORMULA:
  Type: FORMULA
  Formula: 'x * 100'

TEST_STATIC:
  Type: STATIC
  Levels:
    1: 100
    2: 200
    3: 500

Experience Sources

Experience Sources are a group of different things that experience can be earned from. They are defined inside an experience-sources.yml file in any Mythic pack folder, and each file can contain any number of source groups.

Each experience source group can contain sections of one or more types of sources.

An experience source called MOBS might look like this:

MOBS:
  Sources:
  - Type: killEntity
    Conditions: []
    TriggerConditions: []
    Values:
    - ZOMBIE 1to2
    - HUSK 1to2
    - SKELETON 50
  - Type: killmythic
    Conditions: []
    TriggerConditions: []
    Values:
    - TestingDummy2 100

Group message

A source group can define an optional Message sent to the player whenever that group grants experience. It sits alongside Sources at the top of the group, and is skipped if left empty or unset.

MOBS:
  Message: '<gray>+{amount} XP from {group}'
  Sources:
  - Type: killEntity
    Values:
    - ZOMBIE 1to2
Token Replaced with
{amount} The formatted experience amount granted
{source} The source group's name
{group} The source group's name (same as {source})

Default amount

A source that reads a keyed Values list can define a Default amount, granted when the thing that triggered the source is not listed in Values. Without a Default, unlisted keys grant no experience.

MINING:
  Sources:
  - Type: blockBreak
    Default: 1
    Values:
    - DIAMOND_ORE 50
    - IRON_ORE 10

Diamond ore grants 50 and iron ore 10, while every other broken block grants 1. Remove Default and only diamond and iron ore would grant experience.

Conditions and Trigger Conditions

Every source in a group can be filtered using Conditions and TriggerConditions. Both lists use the same condition syntax as Mythic Skill Conditions, and if any condition fails the source grants no experience for that event.

  • Conditions evaluate against the player as the caster (their world, location, level, permissions, held item, etc.)
  • TriggerConditions evaluate against the player as the trigger entity. Useful for the same kinds of self-checks; entity-target filtering (e.g. "only zombies") is not yet routed through these.

For example, restricting mining XP to a designated mining world for players level 10 or higher:

MINING:
  Sources:
  - Type: blockBreak
    Conditions:
    - inworld{w=mining_world}
    - level{l=10}
    Values:
    - DIAMOND_ORE 50
    - IRON_ORE 10

Available Sources

Type Aliases Values Description
BLOCK_BREAK BREAK_BLOCK, MINE, MINING Block types Breaking blocks (including custom blocks)
BLOCK_PLACE PLACE_BLOCK, BUILD, BUILDING Block types Placing blocks (including custom blocks)
BREWING BREW, BREW_ITEM Potion types Brewing potions
CAST_SPELL SPELL_CAST, SPELL, CAST Spell internal names Casting a spell. Awarded on cast
CONSUME_ITEM EATING, EAT, EAT_ITEM Item materials Consuming/eating an item
CRAFT_ITEM CRAFT, CRAFTING Item materials Crafting items (counts batches in shift-click crafts)
CUSTOM Granted programmatically by skill mechanics; no event listener
DAMAGED TAKE_DAMAGE Taking damage from any source
DAMAGING DEAL_DAMAGE Dealing damage to entities
ENCHANTING ENCHANT, ENCHANT_ITEM Item materials Enchanting items
FARMING HARVEST, HARVEST_CROP Crop blocks Breaking a crop block that is fully grown
FISHING FISH, CATCH_FISH Item materials Catching items while fishing
JUMPING JUMP Jumping
KILL_ENTITY KILL_MOB, KILL_MOBS, KILL_ENTITIES Entity types Killing an entity of a given type
KILL_MYTHIC KILL_MYTHIC_MOB, KILL_MYTHIC_ENTITIES Mythic mob types Killing a Mythic mob of a given type
MOVING MOVE, WALK Moving on the ground (per distance traveled)
REPAIR_ITEM REPAIR, MEND Item materials Repairing items
SMELT SMELTING, FURNACE Item materials Smelting items in a furnace
USE_RESOURCE RESOURCE_USE, SPEND_RESOURCE Resource names Granted when a player spends a defined skill resource
VANILLA Collecting vanilla experience orbs. Supports a Multiplier option
Updated Aug 19, 2026