On Respawn At Graveyard

Description

Fires when the dying player respawns at a graveyard — i.e. the Death Control graveyard selector matched a graveyard for this death and the player was teleported there on respawn.

If no graveyard matched (or no graveyards are configured), this trigger does not fire and vanilla respawn behavior is used.

Variables

Variable Type Description
graveyard string The id of the graveyard the player respawned at.

Examples

Send a chat message and play a bell sound on every graveyard respawn:

graveyard_respawn_feedback:
  Skills:
  - sound{s=block.bell.use} @self ~onRespawnAtGraveyard
  - message{m="<gray>You wake up at <yellow><skill.var.graveyard></yellow>..."} @self ~onRespawnAtGraveyard

Run different effects depending on which graveyard matched:

- skill{s=DesertOutpostArrival} @self ~onRespawnAtGraveyard ?strEquals{a=<skill.var.graveyard>;b=DesertOutpost}

Aliases

  • onGraveyardRespawn
Updated Aug 19, 2026