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MythicMobs
Core Plugin -The ultimate mobs and skills system
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Custom models and animations without client mods.
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Custom advancements and quest-like progression
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Real 3D Armor
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Modern and powerful cosmetics for players
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Custom items, blocks, furniture, and more.
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Instanced, scripted dungeon experiences.
MythicEnchantments
Create and customize unique enchantments.
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Create immersive interfaces and HUD elements.
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Spells, classes, combat, and character systems.
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MythicEnchants
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Conditions
Reference
Conditions
Checks that control whether skills and systems run.
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12 entries
Condition
BatchedChance
A chance that is rolled once and shared across multiple skill lines, so effects on different triggers (and different ticks) fire together — or not at all — on the same probability. A normal...
Condition
Conditions
The Mythic-ecosystem conditions MythicEnchants provides. These expand on MythicMob Conditions, which typically may be used as expected within enchantment skills, including in-line condition...
Condition
custombir
Checks whether Nexo, MythicCrucible, and/or ItemsAdder custom blocks are present within enchanting-table range, using the same scan pattern uses (vanilla's 30-cell bookshelf layout, or a che...
Condition
customblock
A standalone MythicMobs condition (aliases: ?custblock, ?iscustomblock) for gating *any* mechanic — not just the drop mechanics above — on whether the current block-break's block is a custom...
Condition
HasExperience
Checks total XP orb points using the same accurate math as the ExperienceMechanic.
Condition
hasMythicEnchant
Evaluates if the target item/slot has a specific enchantment managed by MythicEnchants (which includes custom and vanilla enchantments unless otherwise configured).
Condition
itemDurability
Evaluates the remaining durability available on the enchanted item. Returns the number of durability points left before the item breaks.
Condition
itemDurabilityPercent
Evaluates the remaining durability percentage on the enchanted item. Returns a value from 0 to 100, where 100 means full durability and 0 means about to break.
Condition
itemUsedDurability
Evaluates the amount of lost durability on the enchanted item. Returns the number of durability points that have been consumed (damage dealt to the item).
Condition
lethalcheck
Evaluates whether the current damage event would kill the target entity. Returns true when the incoming damage exceeds the target's current health plus absorption. Can optionally account for...
Condition
mench
Checks whether a player's item slot has a specific enchantment at the given level. Supports vanilla, datapack, and MythicEnchants custom enchantments. When slot is TRIGGER, it scopes the con...
Condition
soulbounduses
Checks the remaining recoveritem uses/charges on the trigger item. Used to conditionally execute skills based on how many soulbound charges remain.