Enchantment Options

Additional options for configuring enchantments to various archetypes or behaviors. Most behavior options are controlled by the enchantment's Enchantment tags in configuration.

Options default to false unless defined otherwise on a config, and generally can be freely combined.

Enabled

If the enchantment is enabled at all. Defaults to true so does not need to be present on active enchantments.

An enchantment can be disabled with:

example_enchant:
  Display: "<red>Disabled Enchant"
  Options:
    Enabled: false

Cursed

Considered a curse enchantment, taking a red, ominous lore format and preventing grindstone removal:

example_enchant:
  Display: "<yellow>Example Enchant"
  Options:
    Cursed: true

Treasure

These items double their market price in villager trades:

example_enchant:
  Display: "<yellow>Example Enchant"
  Options:
    Treasure: true

RandomLoot

These Enchantments will appear in dungeon/chest loot:

example_enchant:
  Display: "<yellow>Example Enchant"
  Options:
    RandomLoot: true

Tradeable

These enchantments will appear on villager book trades:

example_enchant:
  Display: "<yellow>Example Enchant"
  Options:
   Tradeable: true

TradedEquipment

These enchantments will appear on villager-tradded gear:

example_enchant:
  Display: "<yellow>Example Enchant"
  Options:
    TradedEquipment: true

MobSpawnEquipment

These enchantments will appear on mob equipment:

example_enchant:
  Display: "<yellow>Example Enchant"
  Options:
    MobSpawnEquipment: true

TooltipOrder

Order of enchantments on the tooltip:

example_enchant:
  Display: "<yellow>Example Enchant"
  Options:
    TooltipOrder: 42
Updated Aug 19, 2026