Waystone Set Respawn
Description
Binds the target player's respawn point to a waystone. After this, when the player dies and the waystone is still discovered, respawnable, and passes its TeleportConditions:, the player respawns at the waystone instead of a graveyard.
If the waystone has Respawnable: false, this mechanic returns CONDITION_FAILED and the bind isn't applied.
If you've configured ACTIVE as a state on the waystone, consider pairing this with waystoneSetState{state=ACTIVE} so the bound waystone visually rings differently for the player who's bound it.
Attributes
| Attribute | Aliases | Description | Default |
|---|---|---|---|
| waystone | w, id | The id of the waystone to bind | required |
Examples
Right-click a waystone to bind it as your respawn:
BindRespawnOnInteract_IRONFORGE:
Skills:
- waystoneSetRespawn{waystone=IRONFORGE} @trigger ?waystoneDiscovered{waystone=IRONFORGE}
- waystoneSetState{waystone=IRONFORGE;state=ACTIVE} @trigger ?waystoneDiscovered{waystone=IRONFORGE}
Aliases
- setWaystoneRespawn