Variableskill

Description

Executes another meta-skill like the Skill mechanic, but allows for placeholders inside the skill attribute.
The attribute "sync=true" will be inherited by any sub-skills and cannot be set to false later in a skill-tree.

Attributes

Attribute Aliases Description Default
skill s, $, (), m, mechanics, meta The metaskill to be executed. Accepts Placeholders
forcesync sync Whether to force the skill to be run synchroniously with Minecraft false
branch b, fork, f Whether the called metaskill's skilltree should branch off from the skilltree of the calling mechanic false
executeafterdeath continueafterdeath Whether the metaskill should be able to be called after the caster's death false
variable var The MetaSkill variable whose value is to be executed. When set, skill is ignored

Examples

ExampleSkill:
  Skills:
  - vskill{s=ExampleSkill_<random.1to3>} @self

ExampleSkill_1:
  Skills:
  - effect:particles{particle=reddust;color=#FF0000;amount=10}
ExampleSkill_2:
  Skills:
  - effect:particles{particle=reddust;color=#FFFFFF;amount=10}
ExampleSkill_3:
  Skills:
  - effect:particles{particle=reddust;color=#00FF00;amount=10}

In the example, the ExampleSkill metaskill, once triggered, will execute a skill whose name is composed of ExampleSkill_ and a randomly generated number between 1 and 3.

Example_StanceSkill:
  Skills:
  - vskill{s=ExampleMob_<caster.stance>_<random.1to2>} @self

In this example, the VariableSkill is being used to quickly create some stance-based skills without the need to use any stance conditions and the like

Example_VariablePlaceholder:
  Skills:
  - vskill{s=Fireball_<skill.var.fireballtype>} @self

In this example, the VariableSkill mechanic will execute a metaskill whose name depends on some skill-scoped variables that has been set earlier on

Aliases

  • metavariableskill
  • vskill
Updated Aug 19, 2026