Drops

The Drops tag can be added to your custom mobs to allow them to drop items of your choice upon their death. There are three types of custom drops available in MythicMobs to distinguish between.

Drops are the simplest way to implement custom drops.

Drops Configuration

internal_mobname:
  Type: <mobtype>
  Drops:
  - <drop> <amount> <chance>
  - <drop> <amount> <chance>
  - ...

Drop

Can be either an item from MythicMobs, a vanilla item, exp, a drop table or an item/experience for a supported plugin. The list of available Drop Types is displayed below

Amount

The amount of items to be dropped.

Can be a number range, for example: 1-3 or 1to3.
In this case, the number of dropped items will never be smaller than the leftmost number and never be equal or greater to the rightmost number

Writing 1to3 will drop at least 1 item and at most 2 items

Chance

The chance for the specified item to be dropped.

  • Must be a number between 0 and 1
  • Note: allows percentage chances. (10% instead of 0.1).

Dynamic Chances

Requires MythicMobs Premium (math and variables in numeric values are a Premium feature).

The chance may also be a math expression, placeholder, or variable that resolves to a number. It is evaluated for the dropping mob every time loot is rolled, so drop rates can scale with level, stats, or a variable. A resolved value of 1 or higher always drops; 0 or lower never drops. The roll happens during loot generation, so dynamic chances also work with FancyDrops.

YourMob:
  Type: ZOMBIE
  Drops:
  # 5% per mob level (reaches 100% at level 20+)
  - diamond 1 0.05*<caster.level>
  # chance pulled from a variable set elsewhere on the mob
  - emerald 1 <caster.var.scaledDrop>

On the free version these expressions cannot be evaluated: the drop is treated as a guaranteed (100%) drop and a warning is logged on load.

Drop Types

Type Explanation Example
MythicMob Will drop a MythicMob
Mythic Item Will drop a Mythic Item
VanillaLootTable Drop items from vanilla loot tables and datapacks - vanillaLootTable minecraft:table_name
champions-exp Will drop experience points for the plugin Champions.
skillapi-exp Will drop experience points for the plugin SkillAPI
heroesexp Will drop experience points for the plugin Heroes.
mcmmo-exp Will drop experience points for the plugin MCMMO. - mcmmo-exp 69
exp Will drop regular Minecraft experience points. - exp 420
money Will drop money for the plugin Vault. - money 1500
mythicdrop <item> Will drop an <item> from the plugin MythicDrops. - mythicdrop CoolSword 1
phatloot Will drop an &item from the plugin PhatLoot. - phatloot LootTableName 1
command Will run a command in console. - cmd{cmd="warp <trigger.name> spawn"} 1
mmoitems Drops a mmoitems item - mmoitems{type=SWORD;id=CUTLASS} 1 1
nothing Will drop nothing. Can help while creating weighted droptables - nothing
ItemVariable Drops the item defined in the specified item variable - itemvariable{variable=caster.stolenitem} 1 1

Example

This example will have a 20% chance of dropping 3 diamonds, a 60% chance to run a command and a 12% chance to drop between 100 and 600 exp

YourMob:
  Type: ZOMBIE
  Drops:
  - diamond 3 0.2
  - cmd{cmd="crate give <trigger.name> RewardCrate 1"} 1 0.6
  - exp 100to600 0.12

In-line Drops

For very basic equipment, you can add some inline item data so that you don't always have to create a mythic item. You can use all the item data from Inline Item Configurations!

 Drops:
 - leather_chestplate{name="Dark Leather";lore="&8A vest made of darkened leather";color=BLACK} 1 1

Example

The below drops section will drop a Panda player head item that has 2 enchants on it, and will drop 3 pieces of diamond armor that all have names, lore, and enchantments on them!

  Drops:
  - PLAYER_HEAD{skullTexture=eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjY0NjNlNjRjZTI5NzY0ZGIzY2I0NjgwNmNlZTYwNmFmYzI0YmRmMGNlMTRiNjY2MGMyNzBhOTZjNzg3NDI2In19fQ==;enchants=WATER_WORKER:1,OXYGEN:3} 1 1
  - DIAMOND_CHESTPLATE{name="Panda<&sq>s Will";lore="A Panda must be vigilant";enchants=PROTECTION_ENVIRONMENTAL:4,DURABILITY:3,MENDING:1,THORNS:2} 1 1
  - DIAMOND_LEGGINGS{name="Panda<&sq>s Strength";lore="A Panda must be strong";enchants=PROTECTION_ENVIRONMENTAL:4,DURABILITY:3,MENDING:1,THORNS:2} 1 1
  - DIAMOND_BOOTS{name="Panda<&sq>s Speed";lore="A Panda must be fast";enchants=PROTECTION_ENVIRONMENTAL:4,DURABILITY:3,MENDING:1,PROTECTION_FALL:4,DEPTH_STRIDER:3} 1 1
Updated Aug 19, 2026